Identifying patterns in combat that are predictive of success in MOBA games
暂无分享,去创建一个
[1] Pedro M. Domingos. The RISE system: conquering without separating , 1994, Proceedings Sixth International Conference on Tools with Artificial Intelligence. TAI 94.
[2] Shinichiro Terada. "Moving Forward with Future Technologies: Opening a Platform for All" , 2012 .
[3] Mark E. J. Newman,et al. The Structure and Function of Complex Networks , 2003, SIAM Rev..
[4] Hannes Werthner,et al. Ranking factors of team success , 2013, WWW.
[5] Alan Fern,et al. UCT for Tactical Assault Planning in Real-Time Strategy Games , 2009, IJCAI.
[6] Ian H. Witten,et al. The WEKA data mining software: an update , 2009, SKDD.
[7] Stuart J. Russell,et al. Stratagus-playing Agents in Concurrent ALisp , 2022 .
[8] Alan Fern,et al. Learning and Transferring Roles in Multi-Agent Reinforcement , 2008 .
[9] Eric O. Postma,et al. On-line Adaptation of Game Opponent AI with Dynamic Scripting , 2004, Int. J. Intell. Games Simul..
[10] Michael Buro,et al. Adversarial Planning Through Strategy Simulation , 2007, 2007 IEEE Symposium on Computational Intelligence and Games.
[11] Anu G. Bourgeois,et al. Improving feature selection techniques for machine learning , 2007 .
[12] David W. Aha,et al. Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game , 2005, Künstliche Intell..
[13] Padhraic Smyth,et al. An Information Theoretic Approach to Rule Induction from Databases , 1992, IEEE Trans. Knowl. Data Eng..
[14] Thomas G. Dietterich,et al. Learning Probabilistic Behavior Models in Real-Time Strategy Games , 2011, AIIDE.
[15] Nada Lavrac,et al. The Multi-Purpose Incremental Learning System AQ15 and Its Testing Application to Three Medical Domains , 1986, AAAI.
[16] Leonard M. Freeman,et al. A set of measures of centrality based upon betweenness , 1977 .
[17] Gabriel Synnaeve,et al. A Bayesian model for opening prediction in RTS games with application to StarCraft , 2011, 2011 IEEE Conference on Computational Intelligence and Games (CIG'11).
[18] William W. Cohen. Fast Effective Rule Induction , 1995, ICML.
[19] Hitoshi Mitomo,et al. Leadership development through online gaming , 2012 .
[20] Jonathan Schaeffer,et al. Monte Carlo Planning in RTS Games , 2005, CIG.
[21] D. Roberts,et al. Extracting Human-readable Knowledge Rules in Complex Time-evolving Environments , 2013 .
[22] Aric Hagberg,et al. Exploring Network Structure, Dynamics, and Function using NetworkX , 2008, Proceedings of the Python in Science Conference.
[23] Dorothea Heiss-Czedik,et al. An Introduction to Genetic Algorithms. , 1997, Artificial Life.
[24] Alberto Maria Segre,et al. Programs for Machine Learning , 1994 .
[25] Lluís A. Belanche Muñoz,et al. Feature selection algorithms: a survey and experimental evaluation , 2002, 2002 IEEE International Conference on Data Mining, 2002. Proceedings..
[26] Carlos Guestrin,et al. Generalizing plans to new environments in relational MDPs , 2003, IJCAI 2003.
[27] Johannes Fürnkranz,et al. Incremental Reduced Error Pruning , 1994, ICML.
[28] Peter Clark,et al. Rule Induction with CN2: Some Recent Improvements , 1991, EWSL.
[29] Peter Norvig,et al. Artificial intelligence - a modern approach, 2nd Edition , 2003, Prentice Hall series in artificial intelligence.
[30] Kathryn Fraughnaugh,et al. Introduction to graph theory , 1973, Mathematical Gazette.
[31] Michael Buro,et al. Predicting Army Combat Outcomes in StarCraft , 2013, AIIDE.
[32] U. Brandes. A faster algorithm for betweenness centrality , 2001 .
[33] Peter Norvig,et al. Artificial Intelligence: A Modern Approach , 1995 .
[34] David L. Roberts,et al. Knowledge discovery for characterizing team success or failure in (A)RTS games , 2013, 2013 IEEE Conference on Computational Inteligence in Games (CIG).
[35] Michael Mateas,et al. A data mining approach to strategy prediction , 2009, 2009 IEEE Symposium on Computational Intelligence and Games.
[36] L. Freeman. Centrality in social networks conceptual clarification , 1978 .
[37] J. Ross Quinlan,et al. C4.5: Programs for Machine Learning , 1992 .
[38] Marc J. V. Ponsen,et al. Improving Adaptive Game Ai with Evolutionary Learning , 2004 .