Self-refining games using player analytics
暂无分享,去创建一个
James F. O'Brien | Adrien Treuille | Kayvon Fatahalian | Matt Stanton | Ben Humberston | Brandon Kase | Adrien Treuille | K. Fatahalian | Matt Stanton | Ben Humberston | J. F. O'Brien | Brandon Kase
[1] Nancy S. Pollard,et al. Responsive characters from motion fragments , 2007, SIGGRAPH 2007.
[2] Manuel Blum,et al. reCAPTCHA: Human-Based Character Recognition via Web Security Measures , 2008, Science.
[3] Miles Macklin,et al. Position based fluids , 2013, ACM Trans. Graph..
[4] Theodore Kim,et al. Subspace fluid re-simulation , 2013, ACM Trans. Graph..
[5] Rohit Saini,et al. Self-Refining Games using Player Analytics , 2014 .
[6] Adrien Treuille,et al. To appear in the ACM SIGGRAPH conference proceedings Modular Bases for Fluid Dynamics , 2022 .
[7] Richard Szeliski,et al. Video textures , 2000, SIGGRAPH.
[8] Adrien Treuille,et al. Predicting protein structures with a multiplayer online game , 2010, Nature.
[9] Adrien Treuille,et al. Non-polynomial Galerkin projection on deforming meshes , 2013, ACM Trans. Graph..
[10] Adrien Treuille,et al. Real-time drawing assistance through crowdsourcing , 2013, HCOMP.
[11] David Thue,et al. Interactive Storytelling: A Player Modelling Approach , 2007, AIIDE.
[12] Спорт,et al. Dragon´s Lair , 2010 .
[13] Jernej Barbic,et al. Real-Time subspace integration for St. Venant-Kirchhoff deformable models , 2005, ACM Trans. Graph..
[14] Matthias Müller,et al. Real-time Eulerian water simulation using a restricted tall cell grid , 2011, SIGGRAPH 2011.
[15] Rajeev Motwani,et al. The PageRank Citation Ranking : Bringing Order to the Web , 1999, WWW 1999.
[16] R. Houle. Player Modeling for Adaptive Games , 2006 .
[17] John Hart,et al. ACM Transactions on Graphics , 2004, SIGGRAPH 2004.
[18] Jernej Barbic,et al. Real-time control of physically based simulations using gentle forces , 2008, ACM Trans. Graph..
[19] Doug L. James,et al. Real-Time subspace integration for St. Venant-Kirchhoff deformable models , 2005, SIGGRAPH 2005.
[20] Manuel Blum,et al. Peekaboom: a game for locating objects in images , 2006, CHI.
[21] Mark O. Riedl,et al. Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach , 2012, PCG@FDG.
[22] Michael J. Black,et al. DRAPE , 2012, ACM Trans. Graph..
[23] Magy Seif El-Nasr,et al. Interaction, Narrative, and Drama Creating an Adaptive Interactive Narrative using Performance Arts Theories , 2007 .
[24] James F. O'Brien,et al. Near-exhaustive precomputation of secondary cloth effects , 2013, ACM Trans. Graph..
[25] Theodore Kim,et al. Skipping steps in deformable simulation with online model reduction , 2009, ACM Trans. Graph..
[26] Doug L. James,et al. Precomputing interactive dynamic deformable scenes , 2003, ACM Trans. Graph..
[27] Markus Gross,et al. Real-time Breaking Waves for Shallow Water Simulations , 2007 .
[28] Minjae Lee,et al. RNA design rules from a massive open laboratory , 2014, Proceedings of the National Academy of Sciences.
[29] Aaron Hertzmann,et al. Active learning for real-time motion controllers , 2007, SIGGRAPH 2007.
[30] Andrew Lewis,et al. Model reduction for real-time fluids , 2006, SIGGRAPH '06.
[31] Laura A. Dabbish,et al. Labeling images with a computer game , 2004, AAAI Spring Symposium: Knowledge Collection from Volunteer Contributors.
[32] Mohit Gupta,et al. Legendre fluids: a unified framework for analytic reduced space modeling and rendering of participating media , 2007, SCA '07.
[33] Bedrich Benes,et al. Interactive terrain modeling using hydraulic erosion , 2008, SCA '08.
[34] Adam M. Smith,et al. An Inclusive Taxonomy of Player Modeling , 2011 .
[35] Mark O. Riedl,et al. Automatic playtesting for game parameter tuning via active learning , 2019, FDG.
[36] Adam W. Bargteil,et al. Physics-inspired upsampling for cloth simulation in games , 2011, SIGGRAPH 2011.
[37] Aniket Kittur,et al. Crowdsourcing user studies with Mechanical Turk , 2008, CHI.
[38] R. Pajarola,et al. Predictive-corrective incompressible SPH , 2009, SIGGRAPH 2009.
[39] Matthias Müller,et al. Real-time simulation of large bodies of water with small scale details , 2010, SCA '10.
[40] William Feller,et al. An Introduction to Probability Theory and Its Applications , 1967 .
[41] Yongning Zhu,et al. Animating sand as a fluid , 2005, SIGGRAPH 2005.
[42] Marc Alexa,et al. How do humans sketch objects? , 2012, ACM Trans. Graph..
[43] Renato Pajarola,et al. Predictive-corrective incompressible SPH , 2009, ACM Trans. Graph..
[44] Feller William,et al. An Introduction To Probability Theory And Its Applications , 1950 .
[45] Kajal T. Claypool,et al. Latency can kill: precision and deadline in online games , 2010, MMSys '10.