Developing a Framework for Research on Personal Learning Environments

espanolCada alumno es unico y tendra experiencias de aprendizaje unicas. Aquello que motive el aprendizaje, aquello que despierte la curiosidad, asi como las herramientas que puedan mejorar el aprendizaje, seran diferentes para alumnos distintos. Esto convierte en un reto el diseno de un entorno de aprendizaje personal que sirva de ayuda a cada posible alumno. El diseno de experiencias de aprendizaje es un tema complejo y consiste en algo mas que en usar tecnologias eficaces y aplicar detonantes cognitivos. Existe ademas la necesidad de disenar teniendo en cuenta la dimension afectiva de las experiencias humanas: las impresiones, los sentimientos y las interacciones que tenga o pueda tener un alumno respecto al contenido en linea, respecto a los demas y respecto a la tecnologia. Nuestra investigacion sobre el diseno y desarrollo de un entorno de aprendizaje personal nos condujo al desarrollo de un marco de investigacion y diseno que abarcara todo el ciclo del proceso, desde la implantacion de la idea del PLE y la investigacion en herramientas adecuadas para incorporar en el mismo, hasta la recomendacion de un prototipo tras la investigacion educativa y la evaluacion de experiencias del alumno con el entorno de aprendizaje. La investigacion destaca herramientas sugeridas por “super usuarios”, factores de motivacion en aprendizaje conectivista y competencias necesarias para intervenir en este tipo de entorno de aprendizaje. EnglishEach learner is unique and will have unique learning experiences. What motivates learning, what triggers curiosity, and what tools might enhance learning will be different for different learners. This makes the design of a Personal Learning Environment that serves as an aid to each possible learner a challenge. The design of learning experiences is a complex matter and involves more than using effective technologies and applying cognitive triggers. There is also a need to design for the affective dimension of human experiences: the impressions, feelings and interactions that a learner might or could have with the online content, with others, and with technology. Our research in the design and development of a Personal Learning Environment led us to the development of a research and design framework that encompasses the full process cycle, from inception of the PLE idea, research of suitable tools to incorporate in it, to the recommendation of a prototype after educational research and evaluation of learner experiences with the learning environment. The research highlights tools suggested by ‘super-users’, motivational factors in connectivist learning, and competencies required to operate in such a learning environment.

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