Interactive Volume Rendering Based on Ray-Casting for Multi-core Architectures
暂无分享,去创建一个
[1] Hans-Peter Seidel,et al. Faster isosurface ray tracing using implicit KD-trees , 2005, IEEE Transactions on Visualization and Computer Graphics.
[2] E LorensenWilliam,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987 .
[3] Taku Komura,et al. Topology matching for fully automatic similarity estimation of 3D shapes , 2001, SIGGRAPH.
[4] Hanspeter Pfister,et al. The VolumePro real-time ray-casting system , 1999, SIGGRAPH.
[5] Praveen Bhaniramka,et al. OpenGL volumizer: a toolkit for high quality volume rendering of large data sets , 2002, Symposium on Volume Visualization and Graphics, 2002. Proceedings. IEEE / ACM SIGGRAPH.
[6] Pradeep Dubey,et al. Debunking the 100X GPU vs. CPU myth: an evaluation of throughput computing on CPU and GPU , 2010, ISCA.
[7] Marc Levoy,et al. Efficient ray tracing of volume data , 1990, TOGS.
[8] Timo Ropinski,et al. An Advanced Volume Raycasting Technique using GPU Stream Processing , 2010, GRAPP.
[9] William E. Lorensen,et al. Marching cubes: A high resolution 3D surface construction algorithm , 1987, SIGGRAPH.
[10] M. Levoy,et al. Fast volume rendering using a shear-warp factorization of the viewing transformation , 1994, SIGGRAPH.
[11] Cristiana Bentes,et al. Exploring parallelism in volume ray casting: understanding the programming issues of multithreaded accelerators , 2012, PMAM '12.