Real-time streaming of point-based 3D video
暂无分享,去创建一个
Markus H. Gross | Edouard Lamboray | Stephan Würmlin | Stephan Würmlin | Edouard Lamboray | Markus H. Gross
[1] Massachusett Framingham,et al. The Common Object Request Broker: Architecture and Specification Version 3 , 2003 .
[2] Ramesh C. Jain,et al. Immersive video , 1996, Proceedings of the IEEE 1996 Virtual Reality Annual International Symposium.
[3] Hirokazu Kato,et al. 3-D live: real time interaction for mixed reality , 2002, CSCW '02.
[4] Pedro V. Sander,et al. Geometry videos: a new representation for 3D animations , 2003, SCA '03.
[5] Mathieu Desbrun,et al. Progressive encoding of complex isosurfaces , 2003, ACM Trans. Graph..
[6] Marc Levoy,et al. Streaming QSplat: a viewer for networked visualization of large, dense models , 2001, I3D '01.
[7] Markus H. Gross,et al. 3D video fragments: dynamic point samples for real-time free-viewpoint video , 2004, Comput. Graph..
[8] Jarek Rossignac,et al. Edgebreaker: Connectivity Compression for Triangle Meshes , 1999, IEEE Trans. Vis. Comput. Graph..
[9] E. O. Elliott. Estimates of error rates for codes on burst-noise channels , 1963 .
[10] Markus H. Gross,et al. 3D video recorder , 2002, 10th Pacific Conference on Computer Graphics and Applications, 2002. Proceedings..
[11] Jason Leigh,et al. Reliable Blast UDP : predictable high performance bulk data transfer , 2002, Proceedings. IEEE International Conference on Cluster Computing.
[12] G. Nigel Martin,et al. * Range encoding: an algorithm for removing redundancy from a digitised message , 1979 .
[13] Khalid Sayood,et al. Introduction to Data Compression , 1996 .
[14] Takeo Kanade,et al. Spatio-Temporal View Interpolation , 2002, Rendering Techniques.
[15] Takeo Kanade,et al. Virtualized Reality: Constructing Virtual Worlds from Real Scenes , 1997, IEEE Multim..
[16] Hans-Peter Seidel,et al. Free-viewpoint video of human actors , 2003, ACM Trans. Graph..
[17] Marc Levoy,et al. QSplat: a multiresolution point rendering system for large meshes , 2000, SIGGRAPH.
[18] Samuel P. Morgan,et al. SMART retransmission: performance with overload and random losses , 1997, Proceedings of INFOCOM '97.
[19] David D. Clark,et al. Architectural considerations for a new generation of protocols , 1990, SIGCOMM '90.
[20] Wojciech Matusik,et al. Polyhedral Visual Hulls for Real-Time Rendering , 2001, Rendering Techniques.
[21] Henning Schulzrinne,et al. RTP: A Transport Protocol for Real-Time Applications , 1996, RFC.
[22] Leif Kobbelt,et al. Efficient High Quality Rendering of Point Sampled Geometry , 2002, Rendering Techniques.
[23] M. Gutierrez,et al. A MPEG-4 virtual human animation engine for interactive web based applications , 2002, Proceedings. 11th IEEE International Workshop on Robot and Human Interactive Communication.
[24] Laurent Kling. 1,2,3 A,B,C a,b,c , 2001 .
[25] Ramesh Raskar,et al. Image-based visual hulls , 2000, SIGGRAPH.
[26] Wolfgang Straßer,et al. Real time compression of triangle mesh connectivity , 1998, SIGGRAPH.
[27] Luc Van Gool,et al. Blue-c: a spatially immersive display and 3D video portal for telepresence , 2003, IPT/EGVE.