A Stereoscopic Augmented Reality System for the Veridical Perception of the 3D Scene Layout

The recent diffusion of the stereoscopic 3D technologies has yielded the development of affordable and of everyday use devices for the visualization of such information. This has paved the way for powerful human and computer interaction systems based on augmented reality environment where humans can interact with both virtual and real tools. However, an observer freely moving in front of a 3D display could experience a misperception of the depth and of the shape of virtual objects. Such distortions can have serious consequences in scientific and medical fields, where a veridical perception is required, and they can cause visual fatigue in consumer and entertainment applications. Here, we propose a novel augmented reality system capable to correctly render 3D virtual objects, without adding significant delay, to an observer that changes his position in the real world and acts in the virtual scenario. The correct perception of the scene layout is assessed through two experimental sessions with several observers.

[1]  Rafael Aracil,et al.  Stereoscopic human interfaces , 2008, IEEE Robotics & Automation Magazine.

[2]  Andreas Kratky Re-viewing 3D - Implications of the Latest Developments in Stereoscopic Display Technology for a New Iteration of 3D Interfaces in Consumer Devices , 2010, ADNTIIC.

[3]  Mark Mon-Williams,et al.  Natural problems for stereoscopic depth perception in virtual environments , 1995, Vision Research.

[4]  Sandeep K Subramanian,et al.  Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjects. , 2009, Archives of physical medicine and rehabilitation.

[5]  David A. Southard,et al.  Transformations for stereoscopic visual simulation , 1992, Comput. Graph..

[6]  David M. Hoffman,et al.  The zone of comfort: Predicting visual discomfort with stereo displays. , 2011, Journal of vision.

[7]  Carolina Cruz-Neira,et al.  Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE , 2023 .

[8]  Martin S. Banks,et al.  Misperceptions in stereoscopic displays: a vision science perspective , 2008, APGV '08.

[9]  Alexander Toet,et al.  Visual comfort of binocular and 3D displays , 2004 .

[10]  Gregg Podnar,et al.  Geometry of binocular imaging , 1994, Electronic Imaging.

[11]  Jie Huang,et al.  Precise Depth Perception in Projective Stereoscopic Display , 2008, 2008 The 9th International Conference for Young Computer Scientists.

[12]  Sandeep K Subramanian,et al.  Virtual reality environments for post-stroke arm rehabilitation , 2007, Journal of NeuroEngineering and Rehabilitation.

[13]  J. Edward Swan,et al.  Depth judgment measures and occluding surfaces in near-field augmented reality , 2010, APGV '10.