PURE FLOW: Gallery Installation / Mobile Application
暂无分享,去创建一个
This paper describes the two phase development of the digital art piece PURE FLOW. The first deployment of this work was as a gallery based exhibit in which digital noise sampled from the Global Positioning System was exposed as dynamic sound and projected visual displays. The second piece extended these initial themes onto a handheld platform (iPhone) whereby the user could continually sample digital noise from positioning systems at their surrounding environment and generate an audio and visual experience specifically created for their immediate location. Aesthetic considerations are described along with implementation details leading to general reflections relating to collaborations between artists and technical specialists.
[1] Gregory. J. Chaitin,et al. Algorithmic information theory , 1987, Cambridge tracts in theoretical computer science.
[2] Timo Arnall,et al. Immaterials: Light painting WiFi , 2013 .
[3] Duncan Rowland,et al. Uncle Roy All Around You: Implicating the City in a Location-Based Performance , 2004 .
[4] Stephen Wilson,et al. Information Arts: Intersections of Art, Science, and Technology , 2001 .
[5] Gregory J. Chaitin,et al. Algorithmic Information Theory , 1987, IBM J. Res. Dev..