Viewing angle effects from wide field video projection images on the human equilibrium

Abstract Purpose To determine the system specifications for a future broadcasting system with an improved sensation of presence, it is essential to understand the effect of viewing angle on this particular sensation. This study aims to establish a clear and quantitative relationship between the viewing angle of the displayed images and the viewer's sensation while watching them. Methods We have developed a 4000-scanning-line video system with a wide field of view, which we have named Super Hi-Vision. Images can be presented on an almost flat screen with sufficient resolution and brightness for visualization. We measured viewers' body sway while they were viewing still images presented by this system at six different visual angles, under the assumption that the smaller the difference between the real world and the scene presented, the smaller the difference would be in the human equilibrium response. The total distance of body sway (henceforth called total body sway) and its power spectrum were calculated as an index of response. Results The total body sway shortened as the field of view increased. It was noticed that this effect had a tendency to saturate at angles above 76.9 arcdegree. On the other hand, the power spectrum showed no systematic change. This suggests that the total body sway can be utilized as one of the evaluation indexes of this sensation.

[1]  K H Mauritz,et al.  Postural sway in normals and atactic patients: analysis of the stabilising and destabilizing effects of vision. , 1976, Agressologie: revue internationale de physio-biologie et de pharmacologie appliquees aux effets de l'agression.

[2]  E V Gurfinkel,et al.  Physical foundations of stabilography. , 1973, Agressologie: revue internationale de physio-biologie et de pharmacologie appliquees aux effets de l'agression.

[3]  Yutaka Fukuoka,et al.  Role of Visual Feedback in Upright Posture Control , 2001, J. Robotics Mechatronics.

[4]  J A Leonard,et al.  The role of peripheral vision in static balancing. , 1967, Ergonomics.

[5]  Murray Mp,et al.  Center of gravity, center of pressure, and supportive forces during human activities. , 1967 .

[6]  J. Dichgans,et al.  Differential effects of central versus peripheral vision on egocentric and exocentric motion perception , 1973, Experimental Brain Research.

[7]  J. Cadzow Maximum Entropy Spectral Analysis , 2006 .

[8]  Masayuki Sugawara,et al.  Ultrahigh-definition video system with 4000 scanning lines , 2002 .

[9]  Holger Regenbrecht,et al.  Measuring the Sense of Presence and its Relations to Fear of Heights in Virtual Environments , 1998, Int. J. Hum. Comput. Interact..

[10]  Naoto Suzuki,et al.  Roles of Visual Frame Work in Maintenance of Upright Posture , 1997 .

[11]  Michael J. Singer,et al.  Measuring Presence in Virtual Environments: A Presence Questionnaire , 1998, Presence.

[12]  Fumio Okano,et al.  An ultrahigh-definition display using the pixel-offset method , 2004 .

[13]  Sumio Yano,et al.  Objective evaluation of 3-D wide-field effect by human postural control analysis , 1992, Electronic Imaging.

[14]  William P. Bleha,et al.  D-ILA technology for high-resolution projection displays , 2003, SPIE Defense + Commercial Sensing.

[15]  David N. Lee Visual proprioceptive control of stance , 1975 .

[16]  A Straube,et al.  Visual stabilization of posture. Physiological stimulus characteristics and clinical aspects. , 1984, Brain : a journal of neurology.

[17]  Mel Slater,et al.  Representations Systems, Perceptual Position, and Presence in Immersive Virtual Environments , 1993, Presence: Teleoperators & Virtual Environments.

[18]  J. F. Soechting,et al.  Postural readjustments induced by linear motion of visual scenes , 1977, Experimental Brain Research.

[19]  Hideo Kusaka,et al.  Psychophysical Analysis of the “Sensation of Reality” Induced by a Visual Wide-Field Display , 1980 .