Development of Filled Circle Drawing in High-Level Synthesis Oriented Game Programming Library
暂无分享,去创建一个
[1] Jason Helge Anderson,et al. LegUp: high-level synthesis for FPGA-based processor/accelerator systems , 2011, FPGA '11.
[2] J. M. Mora-Gutiérrez,et al. Multiradix Trivium Implementations for Low-Power IoT Hardware , 2017, IEEE Transactions on Very Large Scale Integration (VLSI) Systems.
[3] Swarup Bhunia,et al. Energy-Efficient Adaptive Hardware Accelerator for Text Mining Application Kernels , 2016, IEEE Transactions on Very Large Scale Integration (VLSI) Systems.
[4] Shih-Hsiang Lin,et al. Hardware Design of Low-Power High-Throughput Sorting Unit , 2017, IEEE Transactions on Computers.
[5] Darshika G. Perera,et al. Dynamic partial reconfigurable hardware architecture for principal component analysis on mobile and embedded devices , 2017, EURASIP J. Embed. Syst..
[6] Fabrizio Ferrandi,et al. Bambu: A modular framework for the high level synthesis of memory-intensive applications , 2013, 2013 23rd International Conference on Field programmable Logic and Applications.
[7] Vlad Mihai Sima,et al. DWARV 2.0: A CoSy-based C-to-VHDL hardware compiler , 2012, 22nd International Conference on Field Programmable Logic and Applications (FPL).
[8] Debdeep Mukhopadhyay,et al. Remote dynamic partial reconfiguration: A threat to Internet-of-Things and embedded security applications , 2017, Microprocess. Microsystems.