A Viewpoint‐Dependent Approach to Ray Trace Free‐Form Surfaces
暂无分享,去创建一个
[1] Kellogg S. Booth,et al. Report from the chair , 1986 .
[2] Nadia Magnenat-Thalmann,et al. The SPHERIGON: a simple polygon patch for smoothing quickly your polygonal meshes , 1998, Proceedings Computer Animation '98 (Cat. No.98EX169).
[3] C. Woodward,et al. Ray tracing parametric surfaces by subdivision in viewing plane , 1989 .
[4] Daniel L. Toth,et al. On ray tracing parametric surfaces , 1985, SIGGRAPH.
[5] Dani Lischinski,et al. Improved techniques for ray tracing parametric surfaces , 1990, The Visual Computer.
[6] Hans-Peter Seidel,et al. Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy – a critical comparison with new results , 1997, The Visual Computer.
[7] Jörg Peters,et al. Curved PN triangles , 2001, I3D '01.
[8] Dieter W. Fellner,et al. Adaptive Ray Tracing of Subdivision Surfaces , 2003, Comput. Graph. Forum.
[9] Markus Wagner,et al. Interactive Rendering with Coherent Ray Tracing , 2001, Comput. Graph. Forum.
[10] S. H. Martin Roth,et al. Ray Tracing Triangular Bézier Patches , 2001, Comput. Graph. Forum.
[11] Tomoyuki Nishita,et al. Ray tracing trimmed rational surface patches , 1990, SIGGRAPH.
[12] Hans-Peter Seidel,et al. Ray Tracing of Subdivision Surfaces , 1998, Rendering Techniques.