An Integrated Architecture for Multiagent Virtual Worlds for Performing Adaptive Testing Games

One of the key success factors that contribute towards the creation and sustenance of online (2D and 3D) virtual worlds for learning might be to provide game-style educational activities. However, there is no development platform available which can meet the inherent system requirements including usability of platform and scalability to modern massively multiplayer online games, yet focused on engaging learning for the individual user. Work has been done with software agents in the context of multiagent systems (MAS), and it makes sense to try to leverage that work when it comes to modeling functional modules, controlling realistic non-player characters (NPCs), and Personal Assistants for Learning (PALs) in a virtual learning world. There are challenges to integrating a multi-agent system into a virtual world including concerns with synchronization, communication, monitoring, efficiency, and control. This paper describes the design and implementation of an integrated architecture for performing and facilitating quiz games for adaptive testing with a multi-agent system JADE/Jason and a 3D virtual world engine Open Wonderland.

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