Practices and Tools in Online Course Delivery

Education continues to evolve to meet changing educational needs, budgetary pressures, and evolving lifestyles of different students. Distance and online education has become a greater force in the portfolio of products offered by colleges and universities. This chapter reviews recent trends in the courses and methods of delivery offered to meet the changing needs of students. DOI: 10.4018/978-1-4666-3930-0.ch015

[1]  E. Wenger,et al.  Communities of Practice: The Organizational Frontier , 2000 .

[2]  Dianne L. Conrad From Community to Community of Practice: Exploring the Connection of Online Learners to Informal Learning in the Workplace , 2008 .

[3]  Paul Bourke Evaluating Second Life for the collaborative exploration of 3D fractals , 2009, Comput. Graph..

[4]  Steve Wheeler,et al.  Learner Support Needs in Online Problem-Based Learning , 2006 .

[5]  Lynn M. Braender,et al.  Using Web Technology to Teach Students about their Digital World , 2009, J. Inf. Syst. Educ..

[6]  Stephen L. Cheung,et al.  Using Mobile Phone Messaging as a Response Medium in Classroom Experiments , 2008 .

[7]  William G. Griswold,et al.  Exploring the potential of mobile phones for active learning in the classroom , 2007, SIGCSE.

[8]  John Laurence Miller,et al.  The New Education Professionals: The Emerging Specialties of Instructional Designer and Learning Manager , 2007 .

[9]  Richard Stephen Clavering,et al.  Lessons learned implementing an educational system in Second Life , 2007 .

[10]  Michael P. Menchaca,et al.  Learner and instructor identified success factors in distance education , 2008 .

[11]  J. Sherwin Get a (Second) Life , 2007 .

[12]  Marilyn M. Helms,et al.  Student Perceptions of Hybrid Courses: Measuring and Interpreting Quality , 2008 .

[13]  Keith Kirkwood,et al.  The SNAP Platform: social networking for academic purposes , 2010 .

[14]  John M. Keller,et al.  First principles of motivation to learn and e3‐learning , 2008 .

[15]  Dawn Hathaway,et al.  Exploring Two Teacher Education Online Learning Designs , 2008 .

[16]  Jong-Moon Chung,et al.  Foundation for the Study of Computer-Supported Collaborative Learning Requiring Immersive Presence , 2004, J. Manag. Inf. Syst..

[17]  Mike Moore Web 2.0: Does It Really Matter? , 2007 .

[18]  A Min Tjoa,et al.  Second life for illiterates: a 3D virtual world platform for adult basic education , 2010, iiWAS.

[19]  Cheng-Yuan Lee,et al.  An Analysis of Organizational Approaches to Online Course Structures , 2012 .

[20]  Genny Tortora,et al.  Development and evaluation of a virtual campus on Second Life: The case of SecondDMI , 2009, Comput. Educ..

[21]  Tulio Sulbaran,et al.  Teaching Marketing Through a Micro-Economy in Virtual Reality , 2011 .

[22]  Waqar Mahmood,et al.  Integrating m-learning with e-learning , 2008, SIGITE '08.

[23]  Veröffentlichungsversion,et al.  A Strategy for the Analysis of Idea Innovation Networks and Institutions , 2000 .

[24]  C. Cragg,et al.  Teacher and Student Behaviors in Face-to-Face and Online Courses: Dealing with Complex Concepts , 2008 .

[25]  Brendan Tangney,et al.  Using short message service to encourage interactivity in the classroom , 2006, Comput. Educ..

[26]  Younghwa Lee,et al.  The Technology Acceptance Model: Past, Present, and Future , 2003, Commun. Assoc. Inf. Syst..

[27]  Dale L. Lunsford Virtualization Technologies in Information Systems Education , 2009, J. Inf. Syst. Educ..

[28]  David Rader How cloud computing maximizes growth opportunities for a firm challenging established rivals , 2012 .

[29]  C. Carmean,et al.  Course Management Systems for Learning: Beyond Accidental Pedagogy , 2005 .

[30]  Michael T. Miller,et al.  A Holistic Model for Primary Factors in the Ecology of Distance Education Course Offerings , 1996 .