Effective Use of User Interface and User Experience in an mHealth Application

The effect of user interface (UI) design decisions on system usability has been discussed in information system literature. These discussions evolved into investigating the effectiveness of UI and how it affects a system user’s performance, as well as his or her perception of the system as a whole. This paper investigates the role of UI design on facilitating effective use in the context of mobile applications. Based on the Effective Use Theory, we test four different UIs developed for frequent data input tasks in a mobile platform using a controlled experiment and a follow-up survey. Our findings indicate that UI design in terms of touch technique (tap vs. slide) and target direction (vertical vs. horizontal) has a significant impact on the task completion time, as well as the app UIs’ perceived usability and likability. We discuss both theoretical and empirical implications of the results and suggest future research directions.

[1]  Shumin Zhai,et al.  The performance of touch screen soft buttons , 2009, CHI.

[2]  Akihito Kamata,et al.  Developing and Validating Rapid Assessment Instruments , 2009 .

[3]  Detmar W. Straub,et al.  Reconceptualizing System Usage: An Approach and Empirical Test , 2006, Inf. Syst. Res..

[4]  Fred D. Davis,et al.  User Acceptance of Computer Technology: A Comparison of Two Theoretical Models , 1989 .

[5]  Andrew Burton-Jones,et al.  From Use to Effective Use: A Representation Theory Perspective , 2013, Inf. Syst. Res..

[6]  Yajiong Xue,et al.  Avoidance of Information Technology Threats: A Theoretical Perspective , 2009, MIS Q..

[7]  Michitaka Hirose,et al.  Elderly User Evaluation of Mobile Touchscreen Interactions , 2011, INTERACT.

[8]  H. Christensen,et al.  Smartphones for Smarter Delivery of Mental Health Programs: A Systematic Review , 2013, Journal of medical Internet research.

[9]  Benjamin B. Bederson,et al.  Target size study for one-handed thumb use on small touchscreen devices , 2006, Mobile HCI.

[10]  J. Gliem,et al.  Calculating, Interpreting, And Reporting Cronbach’s Alpha Reliability Coefficient For Likert-Type Scales , 2003 .

[11]  Mary Beth Rosson,et al.  Usability Engineering: Scenario-based Development of Human-Computer Interaction , 2001 .

[12]  Luciënne T. M. Blessing,et al.  Mobile device interaction gestures for older users , 2010, NordiCHI.

[13]  Borja Martínez-Pérez,et al.  Mobile Health Applications for the Most Prevalent Conditions by the World Health Organization: Review and Analysis , 2013, Journal of medical Internet research.

[14]  Arthur D. Fisk,et al.  Designing for Older Adults: Principles and Creative Human Factors Approaches , 2004 .

[15]  A. Monteiro Mobile health , 2014, Radiologia brasileira.

[16]  Fred D. Davis Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology , 1989, MIS Q..

[17]  L. Blessing,et al.  TAP, SWIPE & PINCH: DESIGNING SUITABLE MULTI-TOUCH GESTURES FOR OLDER USERS , 2010 .

[18]  Oksana Zelenko,et al.  Mobile App Rating Scale: A New Tool for Assessing the Quality of Health Mobile Apps , 2015, JMIR mHealth and uHealth.

[19]  Stéphane Huot,et al.  TapTap and MagStick: improving one-handed target acquisition on small touch-screens , 2008, AVI '08.

[20]  Carl Gutwin,et al.  Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse , 2012, Int. J. Hum. Comput. Stud..