A method to model realistic particle shape and inertia in DEM

A simple and fast original method to create irregular particle shapes for the discrete element method using overlapping spheres is described. The effects of its parameters on the resolution of the particle shape are discussed. Overlapping spheres induce a non-uniform density inside the particle leading to incorrect moments of inertia and therefore rotational behaviour. A simple method to reduce the error in the principal moments of inertia which acts on the individual densities of the spheres is also described. The pertinence of the density correction is illustrated by the case of free falling ballast particles forming a heap on a flat surface. In addition to improve behaviour, the correction reduces also computational time. The model is then used to analyse the interaction between ballast and geogrid by simulating pull-out tests. The pulling force results show that the model apprehends better the ballast geogrid interlocking than models with simple representation of the shape of the particles. It points out the importance of modelling accurately the shape of particles in discrete element simulations.

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