Mobile XR over 5G: A way forward with mmWaves and Edge

This e-letter summarizes our most recent work and contributed approaches to increase the capacity, cut down on the latency and provide higher reliability in several extended reality (XR) scenarios. To that end, several technologies from emerging 5G communications systems are weaved together towards enabling a fully immersive XR experience.

[1]  Mehdi Bennis,et al.  eMBB-URLLC Resource Slicing: A Risk-Sensitive Approach , 2019, IEEE Communications Letters.

[2]  H. Vincent Poor,et al.  Ultrareliable and Low-Latency Wireless Communication: Tail, Risk, and Scale , 2018, Proceedings of the IEEE.

[3]  Mehdi Bennis,et al.  Taming the Latency in Multi-User VR 360°: A QoE-Aware Deep Learning-Aided Multicast Framework , 2018, IEEE Transactions on Communications.

[4]  Vasilis Friderikos,et al.  Realizing the Tactile Internet: Haptic Communications over Next Generation 5G Cellular Networks , 2015, IEEE Wireless Communications.

[5]  Gerhard P. Fettweis,et al.  The Tactile Internet: Applications and Challenges , 2014, IEEE Vehicular Technology Magazine.

[6]  Mehdi Bennis,et al.  URLLC-eMBB Slicing to Support VR Multimodal Perceptions over Wireless Cellular Systems , 2018, 2018 IEEE Global Communications Conference (GLOBECOM).

[7]  L. Haan,et al.  Extreme value theory : an introduction , 2006 .

[8]  Walid Saad,et al.  Data Correlation-Aware Resource Management in Wireless Virtual Reality (VR): An Echo State Transfer Learning Approach , 2019, IEEE Transactions on Communications.

[9]  Mehdi Bennis,et al.  Edge computing meets millimeter-wave enabled VR: Paving the way to cutting the cord , 2018, 2018 IEEE Wireless Communications and Networking Conference (WCNC).

[10]  Theodore S. Rappaport,et al.  Millimeter Wave Mobile Communications for 5G Cellular: It Will Work! , 2013, IEEE Access.

[11]  Walid Saad,et al.  Echo-Liquid State Deep Learning for 360° Content Transmission and Caching in Wireless VR Networks With Cellular-Connected UAVs , 2018, IEEE Transactions on Communications.

[12]  Mehdi Bennis,et al.  Toward Low-Latency and Ultra-Reliable Virtual Reality , 2018, IEEE Network.

[13]  Mehdi Bennis,et al.  A Speculative Study on 6G , 2019, IEEE Wireless Communications.

[14]  Mehdi Bennis,et al.  Toward Interconnected Virtual Reality: Opportunities, Challenges, and Enablers , 2016, IEEE Communications Magazine.

[15]  Gwendal Simon,et al.  Viewport-adaptive navigable 360-degree video delivery , 2016, 2017 IEEE International Conference on Communications (ICC).

[16]  Mehdi Bennis,et al.  Ultra-Reliable and Low-Latency Vehicular Transmission: An Extreme Value Theory Approach , 2018, IEEE Communications Letters.

[17]  Gerhard Fettweis,et al.  The 5G-Enabled Tactile Internet: Applications, requirements, and architecture , 2016, 2016 IEEE Wireless Communications and Networking Conference.

[18]  Mehdi Bennis,et al.  Wireless Network Intelligence at the Edge , 2018, Proceedings of the IEEE.

[19]  Feng Qian,et al.  A Rate Adaptation Algorithm for Tile-based 360-degree Video Streaming , 2017, ArXiv.