Using Gamification Strategies to Motivate and Engage Students in Computer Science Courses: (Abstract Only)
暂无分享,去创建一个
The low performance and drop-outs in Computer Science classes are frequently attributed to lack of engagement and motivation. Meanwhile, gamification - the application of game design principles and game mechanics to a non-game context -- increasingly attracts the interest of educators due to its potential to foster motivation and behavioral changes in learning contexts. Course gamification is about using game elements, such as instant feedback, freedom to fail, freedom of choice, achievements, leveling, progress mechanics, badges, and leaderboards, as interventions in the learning process. This BOF will provide a platform for a discussion of when and how course gamification strategies can be beneficial for improving student motivation, engagement and achievements in Computer Science classes. Questions to be discussed include: What game elements could be useful in gamifying a computer science course? How can an instructor incorporate game elements in the design of their courses? What support the instructor may need for gamifying their courses? Could some game elements have potential drawbacks on student motivation and performance? The discussion leaders and attendees with experience in applying gamification in their courses will share examples of successes or failures, challenges, problems, tips, and techniques for gamifying learning with each other and those new to the use of gamification. Two NSF sponsored projects related to the use of gamification in STEM courses will seed the discussion. As an outcome of the discussion, we hope to collectively identify some lessons learned and challenges to be overcome for a successful application of gamification in Computer Science education.