Sticks, Plates, and Blobs: A Three-Dimensional Object Representation for Scene Analysis
暂无分享,去创建一个
[1] Berthold K. P. Horn. Obtaining shape from shading information , 1989 .
[2] David L. Waltz,et al. Understanding Line drawings of Scenes with Shadows , 1975 .
[3] J. O'Rourke,et al. A spherical representation of a human body for visualizing movement , 1979, Proceedings of the IEEE.
[4] S. A. Coons. SURFACES FOR COMPUTER-AIDED DESIGN OF SPACE FORMS , 1967 .
[5] Thomas O. Binford,et al. Computer Description of Curved Objects , 1973, IEEE Transactions on Computers.
[6] Aristides A. G. Requicha,et al. Geometric Modelling Systems for mechanical design and manufacturing , 1978, ACM '78.
[7] Aristides A. G. Requicha,et al. Geometric Modeling of Mechanical Parts and Processes , 1977, Computer.
[8] Linda G. Shapiro,et al. A Structural Model of Shape , 1980, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[9] Robert M. Haralick,et al. Decomposition of Two-Dimensional Shapes by Graph-Theoretic Clustering , 1979, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[10] Ramakant Nevatia,et al. Structured Descriptions of Complex Objects , 1973, IJCAI.
[11] Robert M. Haralick,et al. Structural Descriptions and Inexact Matching , 1981, IEEE Transactions on Pattern Analysis and Machine Intelligence.