GPU Rendering of Relief Mapped Conical Frusta
暂无分享,去创建一个
[1] Manuel Menezes de Oliveira Neto,et al. Real-time relief mapping on arbitrary polygonal surfaces , 2005, SI3D.
[2] Natalya Tatarchuk,et al. Dynamic parallax occlusion mapping with approximate soft shadows , 2006, I3D '06.
[3] Robert L. Cook,et al. Shade trees , 1984, SIGGRAPH.
[4] Serban D. Porumbescu,et al. Shell maps , 2005, SIGGRAPH '05.
[5] Nelson L. Max. Cone-spheres , 1990, SIGGRAPH.
[6] Xavier Décoret,et al. Rendering geometry with relief textures , 2006, Graphics Interface.
[7] Fabrice Neyret,et al. Interactive Volumetric Textures , 1998, Rendering Techniques.
[8] Richard K. Beatson,et al. Reconstruction and representation of 3D objects with radial basis functions , 2001, SIGGRAPH.
[9] Stefan Guthe,et al. Hardware Accelerated Per-Pixel Displacement Mapping , 2004, Graphics Interface.
[10] Markus Hadwiger,et al. Real‐Time Ray‐Casting and Advanced Shading of Discrete Isosurfaces , 2005, Comput. Graph. Forum.
[11] Michael Wimmer,et al. Interactive Smooth and Curved Shell Mapping , 2007, Rendering Techniques.
[12] James F. Blinn,et al. Real-time GPU rendering of piecewise algebraic surfaces , 2006, SIGGRAPH 2006.
[13] Manuel Menezes de Oliveira Neto,et al. Real-time relief mapping on arbitrary polygonal surfaces , 2005, I3D '05.
[14] Tim Weyrich,et al. Eurographics Symposium on Point-based Graphics (2006) Gpu-based Ray-casting of Quadratic Surfaces , 2022 .
[15] Manuel Menezes de Oliveira Neto,et al. Relief mapping of non-height-field surface details , 2006, I3D '06.
[16] Nancy Argüelles,et al. Author ' s , 2008 .
[17] Kenneth I. Joy,et al. Shell maps , 2005, ACM Trans. Graph..
[18] Hugues Hoppe,et al. Displaced subdivision surfaces , 2000, SIGGRAPH.
[19] Manuel M. Oliveira,et al. An effi-cient representation for surface details , 2005 .
[20] Charles T. Loop,et al. Real-time GPU rendering of piecewise algebraic surfaces , 2006, ACM Trans. Graph..