GPU-Based Euclidean Distance Transforms and Their Application to Volume Rendering
暂无分享,去创建一个
[1] Georges Voronoi. Nouvelles applications des paramètres continus à la théorie des formes quadratiques. Deuxième mémoire. Recherches sur les parallélloèdres primitifs. , 1908 .
[2] Phillip Colella,et al. Two new methods for simulating photolithography development in 3D , 1996, Advanced Lithography.
[3] Dinesh Manocha,et al. Fast computation of generalized Voronoi diagrams using graphics hardware , 1999, SIGGRAPH.
[4] Gavin S. P. Miller,et al. Efficient algorithms for local and global accessibility shading , 1994, SIGGRAPH.
[5] Dinesh Manocha,et al. DiFi: Fast 3D Distance Field Computation Using Graphics Hardware , 2004, Comput. Graph. Forum.
[6] P. Danielsson. Euclidean distance mapping , 1980 .
[7] Rüdiger Westermann,et al. Acceleration techniques for GPU-based volume rendering , 2003, IEEE Visualization, 2003. VIS 2003..
[8] O. Cuisenaire. Distance transformations: fast algorithms and applications to medical image processing , 1999 .
[9] Jakob Andreas Bærentzen,et al. 3D distance fields: a survey of techniques and applications , 2006, IEEE Transactions on Visualization and Computer Graphics.
[10] Petros Maragos,et al. Optimum design of chamfer distance transforms , 1998, IEEE Trans. Image Process..
[11] Martin Kraus,et al. GPU-based Real-time Discrete Euclidean Distance Transforms with Precise Error Bounds , 2009, VISAPP.
[12] Markus H. Gross,et al. Signed distance transform using graphics hardware , 2003, IEEE Visualization, 2003. VIS 2003..
[13] J. Tsitsiklis. Efficient algorithms for globally optimal trajectories , 1995, IEEE Trans. Autom. Control..
[14] Stina Svensson,et al. Digital Distance Transforms in 3D Images Using Information from Neighbourhoods up to 5×5×5 , 2002, Comput. Vis. Image Underst..
[15] James C. Mullikin,et al. The vector distance transform in two and three dimensions , 1992, CVGIP Graph. Model. Image Process..
[16] Bernd Jähne,et al. Digital Image Processing: Concepts, Algorithms, and Scientific Applications , 1991 .
[17] Markus Oswald Denny,et al. Algorithmic geometry via graphics hardware , 2003 .
[18] Alexandru Telea,et al. An Augmented Fast Marching Method for Computing Skeletons and Centerlines , 2002, VisSym.
[19] Franz Aurenhammer,et al. Voronoi diagrams—a survey of a fundamental geometric data structure , 1991, CSUR.
[20] Azriel Rosenfeld,et al. Sequential Operations in Digital Picture Processing , 1966, JACM.
[21] Steven Fortune,et al. A sweepline algorithm for Voronoi diagrams , 1986, SCG '86.
[22] Andreas Kolb,et al. Fast Hierarchical 3D Distance Transforms on the GPU , 2007, Eurographics.
[23] Calvin R. Maurer,et al. A Linear Time Algorithm for Computing Exact Euclidean Distance Transforms of Binary Images in Arbitrary Dimensions , 2003, IEEE Trans. Pattern Anal. Mach. Intell..
[24] Mark W. Jones,et al. Vector-City Vector Distance Transform , 2001, Comput. Vis. Image Underst..
[25] Tiow Seng Tan,et al. Jump flooding in GPU with applications to Voronoi diagram and distance transform , 2006, I3D '06.
[26] Robert Strzodka,et al. Generalized distance transforms and skeletons in graphics hardware , 2004, VISSYM'04.
[27] Atsuyuki Okabe,et al. Spatial Tessellations: Concepts and Applications of Voronoi Diagrams , 1992, Wiley Series in Probability and Mathematical Statistics.
[28] D. Meiron,et al. Efficient algorithms for solving static hamilton-jacobi equations , 2003 .
[29] J A Sethian,et al. A fast marching level set method for monotonically advancing fronts. , 1996, Proceedings of the National Academy of Sciences of the United States of America.