A usability evaluation of Neuromender's upper limb game-based rehabilitation system for stroke survivors
暂无分享,去创建一个
Xuequn Wang | Ferdous Ahmed Sohel | Mohd Fairuz Shiratuddin | Shri Rai | Mike Newton | M. F. Shiratuddin | David Blacker | Gowshik Murali Krishnan | Michelle Byrnes | M. Byrnes | Shri M. Rai | Ferdous Sohel | Xuequn Wang | D. Blacker | Mike Newton
[1] S. Flynn,et al. Feasibility of Using the Sony PlayStation 2 Gaming Platform for an Individual Poststroke: A Case Report , 2007, Journal of neurologic physical therapy : JNPT.
[2] Brad A. Myers,et al. Improving API usability , 2016, Commun. ACM.
[3] J. Hijmans,et al. Bilateral upper-limb rehabilitation after stroke using a movement-based game controller. , 2011, Journal of rehabilitation research and development.
[4] Roberto Gatti,et al. Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review. , 2015, Journal of physiotherapy.
[5] Alexander W Dromerick,et al. Relationships between upper-limb functional limitation and self-reported disability 3 months after stroke. , 2006, Journal of rehabilitation research and development.
[6] John Chae,et al. Stroke Rehabilitation Using Virtual Environments. , 2015, Physical medicine and rehabilitation clinics of North America.
[7] Kelly J. Bower,et al. Clinical feasibility of interactive motion-controlled games for stroke rehabilitation , 2015, Journal of NeuroEngineering and Rehabilitation.
[8] R. Nudo,et al. Reorganization of movement representations in primary motor cortex following focal ischemic infarcts in adult squirrel monkeys. , 1996, Journal of neurophysiology.
[9] Ma. Mercedes T. Rodrigo,et al. Stroke Patient Rehabilitation , 2014 .
[10] Hyeon-Jeong Sin,et al. Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with Hemiplegia , 2013, American journal of physical medicine & rehabilitation.
[11] Nick F Ramsey,et al. Review: Functional Neuroimaging Studies of Early Upper Limb Recovery After Stroke: A Systematic Review of the Literature , 2010, Neurorehabilitation and neural repair.
[12] C. Richards,et al. [New perspectives of locomotor rehabilitation after stroke]. , 2003, Medecine sciences : M/S.
[13] J. Kleim,et al. Functional reorganization of the rat motor cortex following motor skill learning. , 1998, Journal of neurophysiology.
[14] Gazihan Alankus,et al. Use of Computer Games as an Intervention for Stroke , 2011, Topics in stroke rehabilitation.
[15] Jeffrey L Saver,et al. Quantifying the Value of Stroke Disability Outcomes: WHO Global Burden of Disease Project Disability Weights for Each Level of the Modified Rankin Scale , 2009, Stroke.
[16] Christopher Wee Keong Kuah,et al. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. , 2010, Journal of rehabilitation medicine.
[17] Kok Wai Wong,et al. A proposed framework for an Interactive Visuotactile 3D Virtual Environment system for visuomotor rehabilitation of stroke patients , 2012, 2012 International Conference on Computer & Information Science (ICCIS).
[18] Joon-Ho Shin,et al. Effects of game-based virtual reality on health-related quality of life in chronic stroke patients: A randomized, controlled study , 2015, Comput. Biol. Medicine.
[19] Jakob Nielsen,et al. Heuristic evaluation of user interfaces , 1990, CHI '90.
[20] Catherine E Lang,et al. Counting Repetitions: An Observational Study of Outpatient Therapy for People with Hemiparesis Post-Stroke , 2007, Journal of neurologic physical therapy : JNPT.
[21] P. Langhorne,et al. Repetitive Task Training for Improving Functional Ability After Stroke , 2009, The Cochrane database of systematic reviews.
[22] Sarah Westcott McCoy,et al. Understanding upper extremity home programs and the use of gaming technology for persons after stroke. , 2015, Disability and health journal.
[23] Michael Sampson,et al. Gravity-supported exercise with computer gaming improves arm function in chronic stroke. , 2014, Archives of physical medicine and rehabilitation.
[24] D. Rand,et al. The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation , 2008, Journal of neurologic physical therapy : JNPT.
[25] J. Fung,et al. Effects of robot-assisted therapy on stroke rehabilitation in upper limbs: systematic review and meta-analysis of the literature. , 2012, Journal of rehabilitation research and development.