Strengths & Weaknesses of a Project-Based Simulation Game as an Educational Tool

This research study was conducted to investigate the potential of a virtual project-based simulation game for being used as an educational tool, from the viewpoint of construction students. For this purpose, 135 undergraduate construction students played Skyscraper Simulator, which is a virtual project-based simulation game focused on construction management. After playing, the students completed a questionnaire to share their opinions on the game‟s strengths and weaknesses. For assessing their responses, the comments were categorized by means of the constant comparative method of qualitative analysis and were counted for each category. The results indicate that the participants believed that Skyscraper Simulator has the potential to help substantially with comprehension of main concepts in construction management, and so it has positive effect on educating undergraduate construction students.

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