Effects of marked routes in You-are-here maps on navigation performance and cognitive mapping

A You-are-here map (YAH map) is a popular way to guide way-searchers (i.e. a person who is navigating in a more or less unknown area to a specific goal) through a designated area. With current technologies, information such as the current position and the optimal route to a chosen destination can be provided easily by marking the route in a map. In our study, we investigated the advantages and disadvantages of such marked routes on navigation performance in desktop virtual environments. 24 participants navigated through a 2 ½ D virtual environment. Navigation performance was measured by navigation time and number of deficiencies. In order to separate effects of cognitive maps from those of navigation performance, participants were asked to draw sketch maps after each trial. The results showed that participants who were shown the optimal route marked in the map beforehand, exhibited impaired knowledge of the environment and impaired navigation performance compared with those viewing the map without the route, independent of route complexity or viewing time of the map. Although map goodness was only slightly better when the route was not marked, the representation of the periphery was rated significantly better. Only route accuracy was better in the condition in which the route was marked. The results are interpreted in such way that basic impairments arise in cognitive mapping when reading a map of the designated area with a marked route, resulting in worse navigation performance.

[1]  Shirley Matile Ogletree,et al.  College Students’ Video Game Participation and Perceptions: Gender Differences and Implications , 2007 .

[2]  Dirk Schlender,et al.  The effects of maps and textual information on navigation in a desktop virtual environment , 2000, Spatial Cogn. Comput..

[3]  Avi Parush,et al.  Degradation in Spatial Knowledge Acquisition When Using Automatic Navigation Systems , 2007, COSIT.

[4]  Cathryn Johns,et al.  Spatial learning: cognitive mapping in abstract virtual environments , 2003, AFRIGRAPH '03.

[5]  Anthony E. Richardson,et al.  Video game experience predicts virtual, but not real navigation performance , 2011, Comput. Hum. Behav..

[6]  Luca Chittaro,et al.  Navigation in 3D virtual environments: Effects of user experience and location-pointing navigation aids , 2007, Int. J. Hum. Comput. Stud..

[7]  Reginald G. Golledge,et al.  HUMAN WAYFINDING AND COGNITIVE MAPS , 2003 .

[8]  C. Freksa SPATIAL ASPECTS OF TASK-SPECIFIC WAYFINDING MAPS A representation-theoretic perspective , 1999 .

[9]  A. Klippel,et al.  You-Are-Here Maps : Wayfinding Support as Location Based Service , 2002 .

[10]  Alexander Klippel,et al.  Pictorial Representations of Routes: Chunking Route Segments during Comprehension , 2003, Spatial Cognition.

[11]  Kai-Florian Richter,et al.  This is the tricky part: When directions become difficult , 2010, J. Spatial Inf. Sci..

[12]  Michael O'Neill,et al.  Effects of Signage and Floor Plan Configuration on Wayfinding Accuracy , 1991 .

[13]  Marvin J. Levine,et al.  You-Are-Here Maps , 1982 .

[14]  John L. Sherry,et al.  Sex Differences in Video Game Play: , 2004, Commun. Res..

[15]  Ronald A. Rensink,et al.  Learning relative directions between landmarks in a desktop virtual environment , 1999, Spatial Cogn. Comput..

[16]  Myounghoon Jeon,et al.  Ergonomics Society of the Human Factors and Human Factors: The Journal , 2012 .

[17]  Wilfried Brauer,et al.  Spatial Cognition III , 2003, Lecture Notes in Computer Science.

[18]  Maximilian Schwalm,et al.  Computer-assisted navigation and the acquisition of route and survey knowledge , 2006 .

[19]  Mark Billinghurst,et al.  The use of sketch maps to measure cognitive maps of virtual environments , 1995, Proceedings Virtual Reality Annual International Symposium '95.

[20]  Michela Bertolotto,et al.  Interactive cartographic route descriptions , 2013, GeoInformatica.