The ECAR Study of Undergraduate Students and Information Technology, 2009—Key Findings

Like the clothes in their suitcases, the technologies students bring to campus change every year. Occasionally, the change can be dramatic. It’s hard to believe, but when the college seniors we surveyed for this year’s study began their education four years ago, netbooks, iPhones, and the Nintendo Wii had yet to hit the market. When they went home for the holidays during their freshman year, some returned with a brand new game called Guitar Hero for the PlayStation 2, and some may have been lucky enough to score a $250 4-GB iPod nano or an ultrathin digital camera. Today’s freshmen have mobile phones that hold more songs than that 4-GB nano, and they can use them to take digital photos and videos of the same quality as the $400 camera today’s seniors got for their high school graduation.

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