Digitizing 2D sketched Animated Character for GraphicalImagery Therapy (GIT) Game

The paper centers on the digitizing of 2D sketched animated character, to be incorporated in game environment aimed at Graphical Imagery therapy. Two aspects are taken into account: The healing pattern of visual therapy through the use of colors, shapes and form and the use of designing software compatible for gaming software. The character is designed in 3D Studio Max. This software has integrated modeling and animation tools with visual effects and game compatibility. The character is developed through a “sphere” and modifiers are applied to change the shape into a tumor character. Textures are applied and final character is developed by adding bones to make its multiple moves. It is made compatible for game software while exporting it from .max to .fbx extension. The result depicts the designing of proposed 3D enemy character, symbolizing ugly tumor with human features. The final exported extension is easily incorporated in gaming environment.

[1]  Wei-Lun Chang,et al.  The impact of color traits on corporate branding , 2010 .

[2]  K. Lagerspetz,et al.  Children'S experience of three types of cartoon at two age levels. , 1985, International journal of psychology : Journal international de psychologie.

[3]  Tomoyuki Nishita,et al.  3D character model creation from cel animation , 2004, 2004 International Conference on Cyberworlds.

[4]  Larry Johnson,et al.  Flash: Engaging Learners through Animation, Interaction, and Multimedia , 2006 .

[5]  Steven J. Kirsh Cartoon violence and aggression in youth , 2006 .

[6]  R. Atkinson Optimizing learning from examples using animated pedagogical agents. , 2002 .

[7]  C. Herriot,et al.  Computer gaming for vision therapy , 2008, 2008 Virtual Rehabilitation.

[8]  David Coyle,et al.  Personal Investigator: a Therapeutic 3D Game for Teenagers , 2004, ArXiv.

[9]  Tsung-Yen Chuang,et al.  Effect of Computer-Based Video Games on Children: An Experimental Study , 2007, 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07).

[10]  Naz Kaya,et al.  Relationship between color and emotion: A study of college students. , 2004 .