Guidelines for designing a smart and ubiquitous learning environment with respect to cultural heritage
暂无分享,去创建一个
[1] Peter M. Chisnall,et al. Questionnaire Design, Interviewing and Attitude Measurement , 1993 .
[2] Timo Kinnunen,et al. Applying user-centered design to mobile application development , 2005, CACM.
[3] Heloisa Candello. Developing principles for outdoor mobile multimedia guides in cultural heritage settings , 2009, Mobile HCI.
[4] Michele Angelaccio,et al. Using Geo-business Intelligence and Social Integration for Smart Tourism Cultural Heritage Platforms , 2013, 2013 Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises.
[5] R. Butler,et al. Links between Tourists, Heritage, and Reasons for Visiting Heritage Sites , 2004 .
[6] Marilyn K. Simon,et al. Developing a Theoretical Framework , 2012 .
[7] John Krogstie,et al. Mobile augmented reality for cultural heritage: A technology acceptance study , 2012, 2012 IEEE International Symposium on Mixed and Augmented Reality (ISMAR).
[8] Ivo Düntsch,et al. The IsoMetrics usability inventory: An operationalization of ISO 9241-10 supporting summative and formative evaluation of software systems , 1999, Behav. Inf. Technol..
[9] Bernd Girod,et al. Outdoors augmented reality on mobile phone using loxel-based visual feature organization , 2008, MIR '08.
[10] Didier Stricker,et al. Archeoguide: first results of an augmented reality, mobile computing system in cultural heritage sites , 2001, VAST '01.
[11] Willem Robert van Hage,et al. Mobile Cultural Heritage Guide: Location-Aware Semantic Search , 2010, EKAW.
[12] Blair MacIntyre,et al. Enhancing and evaluating users’ social experience with a mobile phone guide applied to cultural heritage , 2011, Personal and Ubiquitous Computing.
[13] Steve Benford,et al. JISC Technology and Standards Watch Future Location-Based Experiences Future Location-Based Experiences Professor , 2005 .
[14] Areti Damala,et al. Bridging the gap between the digital and the physical: design and evaluation of a mobile augmented reality guide for the museum visit , 2008, DIMEA.
[15] Hiroaki Ogata,et al. Context-aware support for computer-supported ubiquitous learning , 2004, The 2nd IEEE International Workshop on Wireless and Mobile Technologies in Education, 2004. Proceedings..