Using Traces to Qualify Learner's Engagement in Game-Based Learning
暂无分享,去创建一个
Karim Sehaba | Sébastien George | Élise Lavoué | Patrice Bouvier | É. Lavoué | S. George | Karim Sehaba | P. Bouvier
[1] V. Kaptelinin. The Object of Activity: Making Sense of the Sense-Maker , 2005 .
[2] Mihaela Cocea,et al. Log file analysis for disengagement detection in e-Learning environments , 2009, User Modeling and User-Adapted Interaction.
[3] Jeanne H. Brockmyer,et al. The Development of the Game Engagement Questionnaire: A Measure of Engagement in Video Game Playing: Response to Reviews , 2009, Interacting with computers.
[4] L. S. Vygotskiĭ,et al. Mind in society : the development of higher psychological processes , 1978 .
[5] Christian Bauckhage,et al. How players lose interest in playing a game: An empirical study based on distributions of total playing times , 2012, 2012 IEEE Conference on Computational Intelligence and Games (CIG).
[6] Yannick Prié,et al. Assistance to Trainers for the Observation and Analysis Activities of Operators Trainees on Nuclear Power Plant Full-Scope Simulator , 2012, 2012 Fourth International Conference on Intelligent Networking and Collaborative Systems.
[7] Andrew K. Przybylski,et al. A Motivational Model of Video Game Engagement , 2010 .
[8] James M. Boyle,et al. Engagement in digital entertainment games: A systematic review , 2012, Comput. Hum. Behav..
[9] J. Reeve,et al. Enhancing Students' Engagement by Increasing Teachers' Autonomy Support , 2004 .
[10] Yannick Prié,et al. A Trace-Based System for Technology-Enhanced Learning Systems Personalisation , 2009, 2009 Ninth IEEE International Conference on Advanced Learning Technologies.
[11] A. N. Leont’ev,et al. Activity, consciousness, and personality , 1978 .
[12] Thomas G. Dietterich. Machine Learning for Sequential Data: A Review , 2002, SSPR/SPR.
[13] Randy J. Pagulayan,et al. User-centered design in games , 2012 .
[14] Karim Sehaba,et al. Identifying Learner's Engagement in Learning Games - A Qualitative Approach based on Learner's Traces of Interaction , 2013, CSEDU.
[15] S. Coleridge,et al. The collected works of Samuel Taylor Coleridge , 1973 .
[16] Alessandro Canossa,et al. Patterns of Play: Play-Personas in User-Centred Game Development , 2009, DiGRA Conference.
[17] Jari Takatalo,et al. Presence, Involvement, and Flow in Digital Games , 2010, Evaluating User Experience in Games.
[18] Yannick Prié,et al. Enhancing synchronous collaboration by using interactive visualisation of modelled traces , 2011, Simul. Model. Pract. Theory.
[19] Victor Kaptelinin,et al. Acting with technology: Activity theory and interaction design , 2006, First Monday.
[20] Alex Paramythis,et al. Activity sequence modelling and dynamic clustering for personalized e-learning , 2011, User Modeling and User-Adapted Interaction.
[21] Lei Qu,et al. Classifying Learner Engagement through Integration of Multiple Data Sources , 2006, AAAI.
[22] E. Deci,et al. Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. , 2000, The American psychologist.