Issue-oriented hackathons as material participation

In recent years, intensive design and development events known as hackathons have become increasingly common. Issue-oriented hackathons are a subset of this trend that bring together ad hoc groups under the auspices of conceiving and prototyping technologies to address social conditions and concerns. In this article, we present ethnographic accounts of a set of issue-oriented hackathons that took place in the United States between 2012 and 2013, in order to explore how these events structure and express emerging forms of participation. Specifically, we propose that issue-oriented hackathons are sites of experimental material participation.

[1]  C. DiSalvo,et al.  Design and the Construction of Publics , 2009, Design Issues.

[2]  Tricia Wang,et al.  Inventive leisure practices: understanding hacking communities as sites of sharing and innovation , 2011, CHI Extended Abstracts.

[3]  Pelle Ehn,et al.  Participation in design things , 2008, PDC.

[4]  Christopher Kelty,et al.  Geeks, Social Imaginaries, and Recursive Publics , 2005 .

[5]  Cameron Tonkinwise,et al.  To Save Everything, Click Here: The Folly of Technological Solutionism , 2014 .

[6]  Anthony Dunne,et al.  Speculative Everything: Design, Fiction, and Social Dreaming , 2013 .

[7]  J. Dewey,et al.  The Public and its Problems , 1927 .

[8]  Per-Anders Hillgren,et al.  Participatory design and "democratizing innovation" , 2010, PDC '10.

[9]  W. Faulkner The Power and the Pleasure? A Research Agenda for “Making Gender Stick” to Engineers , 2000 .

[10]  Jon Kolko,et al.  Abductive Thinking and Sensemaking: The Drivers of Design Synthesis , 2010, Design Issues.

[11]  P. Whalley,et al.  The Social Practice of Independent Inventing , 1991 .

[12]  S. Waksman California Noise , 2004 .

[13]  Wendy Faulkner,et al.  “I’m No Athlete [but] I Can Make This Thing Dance!”—Men’s Pleasures in Technology , 2003 .

[14]  B. Latour,et al.  Making Things Public : Atmospheres of Democracy , 2005 .

[15]  Eric Paulos,et al.  Rise of the expert amateur: DIY projects, communities, and cultures , 2010, NordiCHI.

[16]  Christopher A. Le Dantec,et al.  Infrastructuring and the formation of publics in participatory design , 2013 .

[17]  N. Oudshoorn,et al.  From Innovation Community to Community Innovation , 2009 .

[18]  Noortje Marres,et al.  The Issues Deserve More Credit , 2007 .

[19]  Christina Dunbar-Hester Geeks, Meta-Geeks, and Gender Trouble , 2008, Social studies of science.

[20]  C. DiSalvo,et al.  FCJ-142 Spectacles and Tropes: Speculative Design and Contemporary Food Cultures , 2012 .

[21]  T. Barnwell,et al.  The collective articulation of issues as design practice , 2011 .

[22]  Noortje Marres,et al.  Issues spark a public into being: A key but often forgotten point of the Lippmann-Dewey debate , 2005 .

[23]  James Auger,et al.  Speculative design: crafting the speculation , 2013, Digit. Creativity.

[24]  Johan Söderberg,et al.  Free Space Optics in the Czech Wireless Community: Shedding Some Light on the Role of Normativity for User-Initiated Innovations , 2011 .

[25]  Jonathan Bean,et al.  Learning from IKEA hacking: i'm not one to decoupage a tabletop and call it a day. , 2009, CHI.

[26]  Marcus Perlman Golden Ears and Meter Readers , 2004 .

[27]  I. van de Poel The Bugs Eat the Waste: What Else is There to Know? , 2008, Social studies of science.

[28]  Stuart Hall,et al.  Stuart Hall: Critical Dialogues in Cultural Studies , 2006 .

[29]  Carl DiSalvo,et al.  Adversarial Design , 2012 .

[30]  Mark R. Johnson Material Participation: Technology, the Environment and Everyday Publics , 2013 .

[31]  D. Funahashi WRAPPED IN PLASTIC: Transformation and Alienation in the New Finnish Economy , 2013 .