Serious games on environmental management
暂无分享,去创建一个
[1] Brian M. Slator,et al. Geology explorer: virtual geologic mapping and interpretation , 2002 .
[2] Sarah E. Vaala,et al. Games for learning: vast wasteland or a digital promise? , 2013, New directions for child and adolescent development.
[3] Jean Écalle,et al. Serious games as new educational tools: how effective are they? A meta-analysis of recent studies , 2013, J. Comput. Assist. Learn..
[4] J. Blickenstaff. Women and science careers: leaky pipeline or gender filter? , 2005 .
[5] H. Rittel,et al. Dilemmas in a general theory of planning , 1973 .
[6] J. D. Fletcher,et al. Game-Based Learning , 2014 .
[7] Tarja Susi,et al. Serious Games : An Overview , 2007 .
[8] Mark Stansfield,et al. An alternate reality game for language learning: ARGuing for multilingual motivation , 2011, Comput. Educ..
[9] John L. Sherry,et al. Narrative and interactivity in computer games , 2006 .
[10] Yukio Hirose,et al. Industrial waste management simulation game and its educational effect , 2004 .
[11] Steve Jones,et al. Let the games begin , 2003 .
[12] Patrice Torguet,et al. Experimental Feedback on Prog&Play: A Serious Game for Programming Practice , 2011, Comput. Graph. Forum.
[13] Klaas Schwartz,et al. Water management simulation games and the construction of knowledge , 2012 .
[14] Tyler Pierce,et al. Virtual Interactions With Real-agents For Sustainable Natural Resource Management , 2013 .
[15] E. Seymour,et al. Talking About Leaving: Why Undergraduates Leave The Sciences , 1997 .
[16] Wen-Bin Chiou,et al. Re-exploring game-assisted learning research: The perspective of learning theoretical bases , 2012, Comput. Educ..
[17] Robert T Hays,et al. The Effectiveness of Instructional Games: A Literature Review and Discussion , 2005 .
[18] M. Prensky. Do They Really Think Differently , 2001 .
[19] Clark C. Abt,et al. Serious games , 2016, Springer International Publishing.
[20] António Coelho,et al. Serious Game for Introductory Programming , 2011, SGDA.
[21] H. Mandl,et al. LEARNING IN OR WITH GAMES? QUALITY CRITERIA FOR DIGITAL LEARNING GAMES FROM THE PERSPECTIVES OF LEARNING, EMOTION, AND MOTIVATION THEORY , 2012 .
[22] Jenova Chen,et al. Flow in games (and everything else) , 2007, CACM.
[23] Michael F. Young,et al. Our Princess Is in Another Castle , 2012 .
[24] Kara L. Orvis,et al. Relationships Between Game Attributes and Learning Outcomes , 2009 .
[25] Joseph Wolfe,et al. The Effectiveness of Business Games in Strategic Management Course Work , 1997 .
[26] John Kirriemuir,et al. Literature Review in Games and Learning , 2004 .
[27] M. Green,et al. Digital natives , 2012, BDJ.
[28] M. Prensky. Digital Natives, Digital Immigrants Part 1 , 2001 .
[29] Carl R. Rogers,et al. Freedom to learn for the 80's , 1982 .
[30] Barry Lee Reynolds,et al. Video Games in the English as a Foreign Language Classroom , 2008, 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning.
[31] Mateu Sbert,et al. Serious games for health , 2013, Entertain. Comput..
[32] Steven C. Gold,et al. Developments in Business Gaming , 2009 .
[33] Jannicke Baalsrud Hauge,et al. State of the art of serious games for business and industry , 2011, 2011 17th International Conference on Concurrent Enterprising.
[34] David R. Michael,et al. Serious Games: Games That Educate, Train, and Inform , 2005 .
[35] Kurt Squire,et al. Role playing games for scientific citizenship , 2012, Cultural Studies of Science Education.
[36] C. Douglas Wetzel,et al. The Effectiveness of Games for Educational Purposes: A Review of Recent Research , 1992 .
[37] Rajesh Aggarwal,et al. Implementation of an interactive virtual-world simulation for structured surgeon assessment of clinical scenarios. , 2013, Journal of the American College of Surgeons.
[38] Dearborn. Animal Intelligence: An Experimental Study of the Associative Processes in Animals , 1900 .
[39] J. Webster,et al. The Dimensionality and Correlates of Flow in Human-Computer Interactions. , 1993 .
[40] K. Kiili. Digital game-based learning: Towards an experiential gaming model , 2005, Internet High. Educ..
[41] Richard N. Van Eck. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless. , 2006 .
[42] B. D. Coller,et al. Effectiveness of using a video game to teach a course in mechanical engineering , 2009, Comput. Educ..
[43] Nicola Whitton,et al. The Place of Game-Based Learning in an Age of Austerity. , 2012 .
[44] S. Merriam,et al. Learning in Adulthood: A Comprehensive Guide , 1991 .
[45] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .
[46] Rosemary S. Caffarella,et al. Learning in Adulthood: A Comprehensive Guide, 3rd ed. (San Francisco, CA: John Wiley & Sons/Jossey-Bass, 2007 , 2011 .
[47] M. Csíkszentmihályi. Flow: The Psychology of Optimal Experience , 1990 .
[48] Patrick D'Aquino,et al. The AtollGame Experience: from Knowledge Engineering to a Computer-Assisted Role Playing Game , 2006, J. Artif. Soc. Soc. Simul..
[49] Ross Jackeline de Abreu Ferreira. Systematic Review about Serious Games , 2015 .
[50] Rajesh Aggarwal,et al. Second Life™: a novel simulation platform for the training of surgical residents , 2014, Expert review of medical devices.
[51] Barbara Y. White,et al. Designing Computer Games to Help Physics Students Understand Newton's Laws of Motion , 1984 .
[52] Leonard A. Annetta. The “I's” Have It: A Framework for Serious Educational Game Design , 2010 .
[53] Perry McDowell,et al. Delta3D: A Complete Open Source Game and Simulation Engine for Building Military Training Systems , 2006 .
[54] Maruja Torres,et al. Learning Sustainable Development with a New Simulation Game , 2000 .
[55] Ferdi L. Hellweger,et al. Urban hydrology in a computer game? , 2007, Environ. Model. Softw..
[56] Carlo Perrotta,et al. Game-Based Learning: Latest Evidence and Future Directions , 2013 .
[57] Jan Seibert,et al. Irrigania - a web-based game about sharing water resources , 2012 .
[58] Eugene J. Bazan. Environmental Simulation Games , 1976 .
[59] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[60] D. Dorn. Simulation Games: One More Tool on the Pedagogical Shelf. , 1989 .
[61] E. Losh. In Country with Tactical Iraqi : Trust, Identity, and Language Learning in a Military Video Game , 2005 .
[62] Ron Sanchez,et al. Preparing for an Uncertain Future: Managing Organizations for Strategic Flexibility , 1997 .
[63] Juan C. Burguillo,et al. Using game theory and Competition-based Learning to stimulate student motivation and performance , 2010, Comput. Educ..
[64] M. Schijven,et al. Systematic review of serious games for medical education and surgical skills training , 2012, The British journal of surgery.
[65] Michel Etienne,et al. SYLVOPAST: a multiple target role-playing game to assess negotiation processes in sylvopastoral management planning , 2003, J. Artif. Soc. Soc. Simul..
[66] Kurt Squire,et al. Video Game–Based Learning: An Emerging Paradigm for Instruction , 2008 .
[67] Samuel H. Huang,et al. Simulation games in engineering education: A state‐of‐the‐art review , 2011, Comput. Appl. Eng. Educ..
[68] E. Fischer. Conditioned Reflexes , 1942, American journal of physical medicine.
[69] R. Caillois,et al. Man, Play and Games , 1958 .
[70] Kuo-En Chang,et al. Embedding game-based problem-solving phase into problem-posing system for mathematics learning , 2012, Comput. Educ..
[71] Brianno Coller,et al. Video Game-Based Education in Mechanical Engineering: A Look at Student Engagement* , 2009 .
[72] W. Lewis Johnson,et al. Assessing Aptitude for Learning with a Serious Game for Foreign Language and Culture , 2008, Intelligent Tutoring Systems.
[73] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[74] Michelle F. Wright,et al. Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis , 2006 .
[75] Merrilea J. Mayo,et al. Games for science and engineering education , 2007, CACM.
[76] C. Valentino. Learning in Adulthood: A Comprehensive Guide (3rd ed.) , 2013 .
[77] Tyler Pierce,et al. Online Gaming for Understanding Agents' Behavior in Water-Sharing Problems , 2014 .
[78] D. Kolb. Experiential Learning: Experience as the Source of Learning and Development , 1983 .
[79] C. Ang. Rules, gameplay, and narratives in video games , 2006 .
[80] Paul Bellamy. Preparing for an uncertain Korean future , 2011 .
[81] S. A. Becker,et al. NMC Horizon Report: 2016 Higher Education Edition , 2015 .
[82] Navonil Mustafee,et al. A survey of serious games on sustainable development , 2012, Proceedings Title: Proceedings of the 2012 Winter Simulation Conference (WSC).
[83] Roger Smith,et al. The Long History of Gaming in Military Training , 2010 .
[84] Judy Robertson,et al. Computer game design: Opportunities for successful learning , 2008, Comput. Educ..
[85] Jean-Christophe Castella,et al. The SAMBA Role Play Game in Northern Vietnam , 2004 .
[86] M. A. Burton. The Irrigation Management Game: A role playing exercise for training in irrigation management , 1993 .
[87] Ioanna Iacovides,et al. Racing Academy: A Case Study of a Digital Game for Supporting Students Learning of Physics and Engineering , 2013 .
[88] Krassie Petrova,et al. Mobile Gaming - A Serious Business! , 2012, 2012 IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education.
[89] A. Maslow. Motivation and Personality , 1954 .
[90] Instruction. Performance improvement quarterly , 1988 .
[91] Mary Jo Pugh,et al. New Directions for Child and Adolescent Development , 2002 .
[92] Fengfeng Ke,et al. A Qualitative Meta-Analysis of Computer Games as Learning Tools , 2009 .
[93] Leonhard E. Bernold,et al. Understanding Our Students: A Longitudinal‐Study of Success and Failure in Engineering With Implications for Increased Retention , 2007 .
[94] Tyler Pierce,et al. Online Gaming for Sustainable Common Pool Resource Management and Tragedy of the Commons Prevention , 2013, 2013 IEEE International Conference on Systems, Man, and Cybernetics.
[95] H. Lévite,et al. The river basin game: a water dialogue tool. , 2004 .
[96] Sylvain Depigny,et al. SHRUB BATTLE: Understanding the making of landscape , 2007 .
[97] Brigitte Poulin,et al. BUTORSTAR: A role-playing game for collective awareness of wise reedbed use , 2007 .
[98] S. Schaffer,et al. A framework for cross‐disciplinary team learning and performance , 2008 .
[99] Margaret M Hansen,et al. Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments: A Review of the Literature , 2008, Journal of medical Internet research.
[100] Mitchel Resnick,et al. Mother's Day, Warrior Cats, and Digital Fluency: Stories from the Scratch Online Community , 2012 .
[101] Arjen Ysbert Hoekstra,et al. Computer-supported games and role plays in teaching water management , 2012 .
[102] Leon M. Hermans,et al. Developing 'playable metagames' for participatory stakeholder analysis , 2003 .
[103] Jacob Clark Blickenstaff*,et al. Women and science careers: leaky pipeline or gender filter? , 2005 .
[104] Patrice Torguet,et al. Towards a Serious Game to Help Students Learn Computer Programming , 2009, Int. J. Comput. Games Technol..