Combining gameplay and narrative techniques to enhance the user experience of viewing galleries
暂无分享,去创建一个
Zdenek Zdráhal | Paul Mulholland | Annika Wolff | Richard W. Joiner | A. Wolff | Z. Zdráhal | P. Mulholland | R. Joiner
[1] Mark J. Weal,et al. The StorySpinner sculptural reader , 2005, HYPERTEXT '05.
[2] Andrew Stern,et al. A Behavior Language for Story-Based Believable Agents , 2002, IEEE Intell. Syst..
[3] Mark Bernstein,et al. Card shark and thespis: exotic tools for hypertext narrative , 2001, Hypertext.
[4] R. Schank. Tell Me a Story: A New Look at Real and Artificial Memory , 1991 .
[5] M. Prensky. The motivation of gameplay , 2002 .
[6] Marc Cavazza,et al. Character-Based Interactive Storytelling , 2002, IEEE Intell. Syst..
[7] Edward Branigan. Narrative Comprehension and Film , 1992 .
[8] Marc Prensky,et al. The Motivation of Gameplay or, the REAL 21 st century learning revolution , 2002 .
[9] Jesse Schell,et al. Understanding entertainment: story and gameplay are one , 2005, CIE.
[10] Kevin M. Brooks. Do story agents use rocking chairs? The theory and implementation of one model for computational narrative , 1997, MULTIMEDIA '96.
[11] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.