Sonic Subjectivity and Auditory Perspective in Ratatouille
暂无分享,去创建一个
[1] Bo N. Schenkman. Human echolocation: The detection of objects by the blind , 1986 .
[2] Mike Jones. Composing Space: Cinema and Computer Gaming - The Macro-Mise en Scene and Spatial Composition , 2005 .
[3] T. Elsaesser. The “Return” of 3-D: On Some of the Logics and Genealogies of the Image in the Twenty-First Century , 2013, Critical Inquiry.
[4] James Lastra,et al. Sound Technology and the American Cinema: Perception, Representation, Modernity , 2000 .
[5] Karen Collins,et al. Playing with Sound: A Theory of Interacting with Sound and Music in Video Games , 2013 .
[6] Edward Branigan,et al. Point of View in the Cinema: A Theory of Narration and Subjectivity in Classical Film , 1987 .
[7] Tomlinson Holman. Surround Sound: Up and running , 2007 .
[8] Michel Chion,et al. Audio-Vision: Sound on Screen , 1994 .
[9] Francis Rumsey,et al. Spatial audio and sensory evaluation techniques - context, history and aims , 2006 .
[10] James Paul Gee,et al. What video games have to teach us about learning and literacy , 2007, CIE.
[11] Mary Ann Doane,et al. The Voice in the Cinema: The Articulation of Body and Space , 1980 .
[12] Robert B. Welch,et al. The “ventriloquist effect”: Visual dominance or response bias? , 1975 .
[13] Paula Lockheart Independent Scholar. A History of Early Microphone Singing, 1925–1939: American Mainstream Popular Singing at the Advent of Electronic Microphone Amplification , 2003 .
[14] Heinrich Hertz,et al. On the differences between localization and lateralization. , 1974, The Journal of the Acoustical Society of America.
[15] Kenneth L. Johnson. The Point of View of the Wandering Camera , 1993 .
[16] Jonathan Cohen. Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters , 2001 .
[17] C. Amesley. How to watch Star Trek , 1989 .
[18] K. Cleland. Image avatars : self-other encounters in a mediated world , 2008 .
[19] A. Moore,et al. A Hermeneutics of Spatialization for Recorded Song , 2009, Twentieth-Century Music.
[20] Edward T. Hall,et al. A System for the Notation of Proxemic Behavior1 , 1963 .
[21] Tony Myatt,et al. Sound in space , 1998, Organised Sound.
[22] A. Friedberg. Window Shopping: Cinema and the Postmodern , 1993 .