Design of an emotional and social interaction paradigm for the animation of 3D characters: the case of a therapy for brain injured people (the mirror neuron paradigm)

We propose an emotional and social interaction paradigm for the behavioural animation of virtual characters. Our research focuses on the production of verbal and paraverbal interactions between a human and a virtual character in the context of virtual therapy. The aim of this project is to assess virtual therapies for the rehabilitation of people with brain injuries caused by cerebral vascular accidents. The therapeutic paradigm is based on the neuroscience concept of “mirror neurones” which emphasise the perceptual side in the process of recovering neural damage. In our paradigm, the patient interacts with a virtual therapist (embodied autonomous agent) that guides and encourages him in order to fulfil the drills. Furthermore and following the “mirror neurone paradigm”, the patient can only see his virtual hands (which are handicapped). The virtual platform provides the patient with a vision of his hands undertaking a movement that he cannot perform. Doing so, we expect that the perception of this virtual movement may improve the recuperation (mirror neurone paradigm). In this paper, we also introduce the notion of an “intelligent emotional character” to produce a sense of social as well as emotional immersion in order to improve the interaction between the patient and the virtual therapist. We discuss the role of emotional interaction in the context of virtual social interaction and in particular its reflexive dimension. Finally, we present an architecture for the animation of virtual characters based on a multidisciplinary approach to model the emotional and social interaction.

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