Managing level of detail through head-tracked peripheral degradation: a model and resulting design principles
暂无分享,去创建一个
[1] Warren Robinett,et al. A Computational Model for the Stereoscopic Optics of a Head-Mounted Display , 1993, Virtual Reality Systems.
[2] Carlo H. Séquin,et al. Adaptive display algorithm for interactive frame rates during visualization of complex virtual environments , 1993, SIGGRAPH.
[3] Kellogg S. Booth,et al. On the parameters of human visual performance: an investigation of the benefits of antialiasing , 1987, CHI 1987.
[4] Benjamin Watson,et al. A User Study Evaluating Level of Detail Degradation in the Periphery of Head-Mounted Displays , 1995 .
[5] R AthertonPeter,et al. A subjective judgment study of polygon based curved surface imagery , 1985 .
[6] G. Barnes. Vestibulo‐ocular function during co‐ordinated head and eye movements to acquire visual targets. , 1979, The Journal of physiology.
[7] Greg Turk,et al. Re-tiling polygonal surfaces , 1992, SIGGRAPH.
[8] Warren Robinett,et al. A Computational Model for the Stereoscopic Optics of a Head-Mounted Display , 1991, Presence: Teleoperators & Virtual Environments.
[9] Peter R. Atherton,et al. A subjective judgment study of polygon based curved surface imagery , 1985, CHI '85.
[10] Benjamin Watson,et al. Managing level of detail through peripheral degradation: effects on search performance with a head-mounted display , 1997, TCHI.
[11] Kellogg S. Booth,et al. On the Parameters of Human Visual Performance: An Investigation of the Benefits of Antialiasing , 1987, IEEE Computer Graphics and Applications.
[12] Henry Fuchs,et al. Research directions in virtual environments: report of an NSF Invitational Workshop, March 23-24, 1992, University of North Carolina at Chapel Hill , 1992, COMG.
[13] A. B. Nutt. Binocular vision. , 1945, The British orthoptic journal.
[14] Woodrow Barfield,et al. The Mental Rotation and Perceived Realism of Computer-Generated Three-Dimensional Images , 1988, Int. J. Man Mach. Stud..
[15] Jarek Rossignac,et al. Multi-resolution 3D approximations for rendering complex scenes , 1993, Modeling in Computer Graphics.
[16] A. van Dam. VR as a forcing function: Software implications of a new paradigm , 1993, Proceedings of 1993 IEEE Research Properties in Virtual Reality Symposium.
[17] Peter Shirley,et al. Visual navigation of large environments using textured clusters , 1995, I3D '95.