Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration

Virtual Reality (VR) technology enables users to immerse themselves in artificial worlds. However, it isolates users from the outside world and impedes them from collaborating with other users who might be outside of the VR experience and vice-versa. We implemented two systems where we explore how such an external user in the real world can interact across realities with a user immersed in virtual reality, either locally or remotely, in order to to share pinpoint locations. In the first we investigate three cross-reality techniques for the external user to draw the attention of their VR counterpart on specific objects present in the virtual environment (Voice, Highlight, and Arrow). Participants performed better overall and preferred the Arrow technique, followed by the Highlight technique. In the second system we expand on these two techniques to explore an even starker cross-reality interaction between users in VR and users interacting via a tablet computer to direct each other to pinpoint objects in the scene. We adapted the previous two techniques and implemented two others (Vision cone, Pointing) that support bi-directional communication between users. When it comes to bi-directional pinpointing, VR users still showed preference for the Arrow technique (now described as Pointing in Giant mode), while mobile users were split between the Vision cone and the Highlight techniques.

[1]  Mark Billinghurst,et al.  Snow Dome: A Multi-Scale Interaction in Mixed Reality Remote Collaboration , 2018, CHI Extended Abstracts.

[2]  HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction , 2020, UIST.

[3]  Sandra G. Hart,et al.  Nasa-Task Load Index (NASA-TLX); 20 Years Later , 2006 .

[4]  Harpreet Sareen,et al.  FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality , 2018, CHI.

[5]  Eyal Ofek,et al.  RealityCheck: Blending Virtual Environments with Situated Physical Reality , 2019, CHI.

[6]  Stephen DiVerdi,et al.  TransceiVR: Bridging Asymmetrical Communication Between VR Users and External Collaborators , 2020, UIST.

[7]  E. Muth,et al.  A questionnaire for the assessment of the multiple dimensions of motion sickness. , 2001, Aviation, space, and environmental medicine.

[8]  Julian Frommel,et al.  ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users , 2017, CHI.

[9]  Elizabeth F. Churchill,et al.  Collaborative Virtual Environments: Digital Places and Spaces for Interaction , 2001 .

[10]  Bruce H. Thomas,et al.  Implementation of god-like interaction techniques for supporting collaboration between outdoor AR and indoor tabletop users , 2006, 2006 IEEE/ACM International Symposium on Mixed and Augmented Reality.

[11]  Kouta Minamizawa,et al.  FrontFace: facilitating communication between HMD users and outsiders using front-facing-screen HMDs , 2017, MobileHCI.

[12]  Arindam Dey,et al.  The Effects of Sharing Awareness Cues in Collaborative Mixed Reality , 2019, Front. Robot. AI.

[13]  J. B. Brooke,et al.  SUS: A 'Quick and Dirty' Usability Scale , 1996 .

[14]  Mitsunori Tada,et al.  Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology , 2015, SIGGRAPH Asia Posters.

[15]  Stephen DiVerdi,et al.  CollaVR: Collaborative In-Headset Review for VR Video , 2017, UIST.

[16]  Martin Schrepp,et al.  Construction and Evaluation of a User Experience Questionnaire , 2008, USAB.

[17]  Ivan Poupyrev,et al.  The MagicBook: a transitional AR interface , 2001, Comput. Graph..

[18]  Ken Perlin,et al.  Spacetime: Enabling Fluid Individual and Collaborative Editing in Virtual Reality , 2018, UIST.

[19]  Gregory D. Abowd,et al.  NotifiVR: Exploring Interruptions and Notifications in Virtual Reality , 2018, IEEE Transactions on Visualization and Computer Graphics.

[20]  Elizabeth F. Churchill,et al.  Collaborative virtual environments: An introductory review of issues and systems , 1998, Virtual Reality.

[21]  P. Milgram,et al.  A Taxonomy of Mixed Reality Visual Displays , 1994 .