A study on design-oriented demands of VR via ZMET-QFD model for industrial design education and students' learning

The difficulty of Virtual Reality application in industrial design education and learning is VR engineers cannot comprehend what the important functions or elements are for students. In addition, a general-purpose VR usually confuses the students and provides neither good manipulation means nor useful toolkits. To solve these problems, the ZMET-QFD model presented in this paper, can translate the in-depth demands of VR into actual functions from the students’ thoughts. With a ZMET-QFD model, twenty-one items are determined to be the functions for VR from the students’ perspective. According to importance ranking, top ten items are: real-world parameters, physical database, multiple viewpoints, multiple-windows operation, ruler and unit display, environmental database, material database, multiple presentation models, graphical interface, and customized parameters. The findings of this study should lead to the creation of a concept of a designer-oriented virtual reality system that can truly help industrial design education and students’ learning.

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