Efficient self‐collision detection on smoothly discretized surface animations using geometrical shape regularity
暂无分享,去创建一个
[1] Hanan Samet,et al. The Quadtree and Related Hierarchical Data Structures , 1984, CSUR.
[2] Fujio Yamaguchi. A unified approach to interference problems using a triangle processor , 1985, SIGGRAPH '85.
[3] Michael Ian Shamos,et al. Computational geometry: an introduction , 1985 .
[4] F. Yamaguchi,et al. Applications of the 4 x 4 determinant method and the TRIANGLE PROCESSOR to various interference problems , 1986 .
[5] John F. Canny,et al. Collision Detection for Moving Polyhedra , 1986, IEEE Transactions on Pattern Analysis and Machine Intelligence.
[6] John Salmon,et al. Automatic Creation of Object Hierarchies for Ray Tracing , 1987, IEEE Computer Graphics and Applications.
[7] Jane Wilhelms,et al. Collision Detection and Response for Computer Animation , 1988, SIGGRAPH.
[8] F. Yamaguchi. Applications of the 4*4 determinant method. , 1988 .
[9] David Baraff,et al. Analytical methods for dynamic simulation of non-penetrating rigid bodies , 1989, SIGGRAPH.
[10] David Baraff,et al. Curved surfaces and coherence for non-penetrating rigid body simulation , 1990, SIGGRAPH.
[11] Alan H. Barr,et al. Geometric collisions for time-dependent parametric surfaces , 1990, SIGGRAPH.
[12] Dinesh Manocha,et al. A new approach for surface intersection , 1991, SMA '91.
[13] Daniel Thalmann,et al. Cloth Animation with Self-Collision Detection , 1991, Modeling in Computer Graphics.
[14] Andrew P. Witkin,et al. Dynamic simulation of non-penetrating flexible bodies , 1992, SIGGRAPH.
[15] R. Webb,et al. Using dynamic bounding volume hierarchies to improve efficiency of rigid body simulations , 1992 .
[16] Tom Duff,et al. Interval arithmetic recursive subdivision for implicit functions and constructive solid geometry , 1992, SIGGRAPH.
[17] Ying Yang,et al. An improved algorithm for collision detection in cloth animation with human body , 1993 .
[18] Michael A. Gigante,et al. Distributed, Multi-Person, Physically-Based Interaction in Virtual Worlds , 1993 .
[19] Dinesh Manocha,et al. Interference Detection Between Curved Objects for Computer Animation , 1993 .
[20] John M. Snyder,et al. Interval methods for multi-point collisions between time-dependent curved surfaces , 1993, SIGGRAPH.