Real‐Time Depth‐of‐Field Rendering Using Point Splatting on Per‐Pixel Layers
暂无分享,去创建一个
[1] John D. Owens,et al. Interactive Depth of Field Using Simulated Diffusion on a GPU , 2006 .
[2] Kurt Akeley,et al. The accumulation buffer: hardware support for high-quality rendering , 1990, SIGGRAPH.
[3] Juan Buhler,et al. A phenomenological model for bokeh rendering , 2002, SIGGRAPH '02.
[4] Tomas Akenine-Möller,et al. Stochastic rasterization using time-continuous triangles , 2007, GH '07.
[5] Jitendra Malik,et al. Recovering high dynamic range radiance maps from photographs , 1997, SIGGRAPH '08.
[6] N. England,et al. Graphics Hardware , 2019, IEEE Computer Graphics and Applications.
[7] Martin Kraus,et al. Depth‐of‐Field Rendering by Pyramidal Image Processing , 2007, Comput. Graph. Forum.
[8] Jim X. Chen,et al. Accurate Depth of Field Simulation in Real Time , 2007, Comput. Graph. Forum.
[9] Cary Scofield,et al. -d depth-of-field simulation for Computer animation , 1992, Graphics Gems III.
[10] Adam W. Bargteil,et al. Introducing Vision-Realistic Rendering , 2002 .
[11] Przemyslaw Rokita,et al. Generating depth of-field effects in virtual reality applications , 1996, IEEE Computer Graphics and Applications.
[12] Yong C. Chen,et al. Lens effect on synthetic image generation based on light particle theory , 1987, The Visual Computer.
[13] Hayden Landis,et al. Production-Ready Global Illumination , 2004 .
[14] Robert L. Cook,et al. Stochastic sampling in computer graphics , 1988, TOGS.
[15] Michael Potmesil,et al. A lens and aperture camera model for synthetic image generation , 1981, SIGGRAPH '81.
[16] Erik Reinhard,et al. Photographic tone reproduction for digital images , 2002, ACM Trans. Graph..
[17] Robert L. Cook,et al. Distributed ray tracing , 1984, SIGGRAPH.
[18] PotmesilMichael,et al. A lens and aperture camera model for synthetic image generation , 1981 .
[19] Brian A. Barsky,et al. Elimination of artifacts due to occlusion and discretization problems in image space blurring techniques , 2005, Graph. Model..
[20] Marcelo Bertalmío,et al. Real-time, accurate depth of field using anisotropic diffusion and programmable graphics cards , 2004, Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004..
[21] Robert van Liere,et al. Fast perception-based depth of field rendering , 2000, VRST '00.