A foreground biased depth map refinement method for DIBR view synthesis

The performance of view synthesis using depth image based rendering (DIBR) highly depends on the accuracy of depth map. Inaccurate boundary alignment between texture image and depth map especially for large depth discontinuities always cause annoying artifacts in disocclusion regions of the synthesized view. Pre-filtering approach and reliability-based approach have been proposed to tackle this problem. However, pre-filtering approach blurs the depth map with drawback of degradation of the depth map and may also cause distortion in non-hole region. Reliability-based approach uses reliable warping information from other views to fill up holes and is not suitable for the view synthesis with single texture video such as video-plus-depth based DIBR applications. This paper presents a simple and efficient depth map preprocessing method with use of texture edge information to refine depth pixels around the large depth discontinuities. The refined depth map can make the whole texture edge pixels assigned with foreground depth values. It can significantly improve the quality of the synthesized view by avoiding incorrect use of foreground texture information in hole filling. The experimental results show the proposed method achieves superior performance for view synthesis by DIBR especially for large baseline.

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