Monte Carlo simulation of reverberation chambers

This paper describes how to simulate a reverberation chamber using a uniform random number generator and mathematical manipulation. It describes some of the characteristics of a good random number generator, as well as some potential problems. We show how to generate random numbers having any specific distribution, and show how to generate the distributions specific to reverberation chambers. Finally, we show how to introduce common chamber imperfections into the simulations. These imperfections include direct coupling to a sensor, imperfect uniformity, compression, and correlation.