FASim: A 3D Serious Game for the First Aid Emergency

Background and Aim. This article aims to present FASim (First Aid Simulator), a 3D serious game for the first aid emergency. This game combines in a single framework the healthcare simulations with serious games and the functionalities of the multi agents systems (MAS). This work devoted to the basic steps in the development of our serious game FASim to learn the first aids and the signs of cardiac arrests which are the leading cause of premature death and the major cause of disability in the world. The practice of serious games in healthcare should be based on four main axes; firstly, the interaction between players is the key element of learning; secondly the adaptation of the game to the profiles of the players. So the game must be in relation with their abilities. Thirdly, the awareness and prevention are the important ingredients in healthcare to promoting the collective recognition of problems of giving the first step towards its resolution; finally, we need some intelligence to organize the first three axes to be able to make quick and accurate decisions. Results and Conclusion. The speed of intervention in the case of rapid cardiopulmonary resuscitation (CPR) increases the probability of survival after sudden cardiac arrest is still the key element to ensure success proven by QRISK method, which is a mathematical application to calculate the probability of having a heart attack. The number of staff must be very high preferences as a result we have created the collaboration to save the maximum life possible, and we implement an adaptive approach to improve the usability of the game. FASim focuses on the action of making quick and precise decisions, which must require a practical reasoning provided by the integration of the BDI (Belief Desire Intention) agent in the Non Players Character (NPCs). All our solutions are focus on the agent-based simulation, which is an excellent approach answer to all the criteria of medical emergencies.

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