A Technique for Mapping Mathematics Content to Game Design
暂无分享,去创建一个
[1] Staffan Björk,et al. Patterns In Game Design , 2004 .
[2] Katie Salen,et al. Rules of play: game design fundamentals , 2003 .
[3] Baltasar Fernández-Manjón,et al. Instructor-Oriented Authoring Tools for Educational Videogames , 2008, 2008 Eighth IEEE International Conference on Advanced Learning Technologies.
[4] Zaidi Razak,et al. A Toolkit Design Framework for Authoring Multimedia Game-Oriented Educational Content , 2008, 2008 Eighth IEEE International Conference on Advanced Learning Technologies.
[5] M. Prensky. Digital Natives, Digital Immigrants Part 1 , 2001 .
[6] Marc Prensky,et al. Digital game-based learning , 2000, CIE.
[7] Iván Martínez-Ortiz,et al. Educational game design for online education , 2008, Comput. Hum. Behav..
[8] J. Gee. Good video games and good learning , 2007 .
[9] S. Wilson. What Video Games Have to Teach Us about Learning and Literacy , 2006 .
[10] Jesse Schell,et al. The Art of Game Design: A book of lenses , 2019 .
[11] Elizabeth Fanning. Game Mods: Customizable Learning in a K16 setting , 2006, Int. J. Inf. Commun. Technol. Educ..
[12] Hakan Tüzün,et al. The effects of computer games on primary school students' achievement and motivation in geography learning , 2009, Comput. Educ..
[13] Katrin Becker,et al. How Are Games Educational? Learning Theories Embodied in Games , 2005, DiGRA Conference.
[14] Scott Rogers,et al. Level Up!: The Guide to Great Video Game Design , 2010 .
[15] Katrin Becker,et al. The Guide to Computer Simulations and Games , 2011 .
[16] Brenda Brathwaite,et al. Challenges for Game Designers , 2008 .
[17] Barbara L. Grabowski,et al. Gameplaying for maths learning: cooperative or not? , 2007, Br. J. Educ. Technol..
[18] Margaret Walshaw,et al. Effective Pedagogy in Mathematics / Pàngarau Best Evidence Synthesis Iteration [ BES ] , 2007 .
[19] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[20] Marina Papastergiou,et al. Exploring the potential of computer and video games for health and physical education: A literature review , 2009, Comput. Educ..
[21] Ximena López,et al. Beyond Nintendo: design and assessment of educational video games for first and second grade students , 2003, Comput. Educ..
[22] Jennie M. Carr. Does Math Achievement h'APP'en when iPads and Game-Based Learning are Incorporated into Fifth-Grade Mathematics Instruction? , 2012, J. Inf. Technol. Educ. Res..
[23] Sandra Frid,et al. Game playing to develop mental computation: A case study , 2006 .
[24] Mark Stansfield,et al. An application of games-based learning within software engineering , 2007, Br. J. Educ. Technol..
[25] Nikos A. Salingaros,et al. Architecture, Patterns, and Mathematics , 1999 .
[26] Alessandro De Gloria,et al. Mapping learning and game mechanics for serious games analysis , 2015, Br. J. Educ. Technol..
[27] Vani Kalloo,et al. An Investigation Into Mobile Learning for High School Mathematics , 2011, Int. J. Mob. Blended Learn..
[28] Johan van Braak,et al. Curricula and the use of ICT in education: Two worlds apart? , 2007, Br. J. Educ. Technol..
[29] William V. Wright,et al. A Theory of Fun for Game Design , 2004 .
[30] James E. Driskell,et al. Games, Motivation, and Learning: A Research and Practice Model , 2002 .