Spectrum: Exploring the Effects of Player Experience on Game Design
暂无分享,去创建一个
[1] J. Russell,et al. The circumplex model of affect: An integrative approach to affective neuroscience, cognitive development, and psychopathology , 2005, Development and Psychopathology.
[2] Janne Paavilainen,et al. Designing game idea generation games , 2008, Future Play.
[3] Mia Consalvo,et al. There is No Magic Circle , 2009, Games Cult..
[4] Andrés Lucero,et al. The PLEX Cards and its techniques as sources of inspiration when designing for playfulness , 2013, Int. J. Arts Technol..
[5] D. R. Heise,et al. Structure of Emotions , 1988 .
[6] G. Calleja. In-Game: From Immersion to Incorporation , 2011 .
[7] Peta Wyeth,et al. GameFlow: a model for evaluating player enjoyment in games , 2005, CIE.
[8] Scott Rogers,et al. Level Up!: The Guide to Great Video Game Design , 2010 .
[9] Frictional games. Amnesia, the dark descent : jeu vidéo , 2010 .
[10] Thomas W. Malone,et al. What makes things fun to learn? heuristics for designing instructional computer games , 1980, SIGSMALL '80.
[11] Paul A. Cairns,et al. A grounded investigation of game immersion , 2004, CHI EA '04.
[12] M. Montola,et al. UNDERSTANDING PLAYFUL USER EXPERIENCE THROUGH DIGITAL GAMES , 2009 .
[13] Brenda Brathwaite,et al. Challenges for Game Designers , 2008 .
[14] Karolien Poels,et al. Playability and player experience research , 2009 .
[15] Tracy Fullerton,et al. Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition , 2014 .
[16] N. Lazzaro. Why we Play Games: Four Keys to More Emotion without Story , 2004 .
[17] Kim Halskov,et al. The emergence of ideas: the interplay between sources of inspiration and emerging design concepts , 2007 .
[18] Richard Rouse,et al. Game design : theory and practice , 2001 .
[19] Ulf Hagen,et al. Designing for Player Experience : How Professional Game Developers Communicate Design Visions , 2011 .
[20] K. Poels,et al. "It is always a lot of fun!": exploring dimensions of digital game experience using focus group methodology , 2007, Future Play.
[21] Dave Morris,et al. Game Architecture and Design: A New Edition , 2003 .
[22] Adrian Furnham,et al. "Fun, Fun, Fun": Types of Fun, Attitudes to Fun, and their Relation to Personality and Biographical Factors , 2010 .
[23] Anker Helms Jørgensen. Marrying HCI/Usability and computer games: a preliminary look , 2004, NordiCHI '04.