EEG Spectral Analysis in Serious Gaming: An Ad Hoc Experimental Application

Summary: The application of serious gaming technology in different areas of human knowledge for learning is raising the question of quantitative measurement of the training process quality. In the present paper a pilot study of 10 healthy volunteers’ EEG spectra is performed for ad hoc selected game events (‘win’ and ‘lose’) via continuous wavelet transform (real and complex) on the basis of the Morlet mother wavelet function and S-transformation. The results have shown a general decrease of the alpha rhythms power spectra frequencies for the ‘lose’ events and increase for the ‘win’ events. This fact corresponds to an opposite behaviour of the theta rhythm of the players for the same ‘win’ and ‘lose’ events. Additionally, the frequency changes in the alpha1 (8-10.5 Hz), alpha2 (10.5-13 Hz) and theta2 rhythms (6-8 Hz) were supposed to be a phenomena related to positive and negative emotions appearance in the EEG activity of the players regarding the selected ‘win’ and ‘lose’ states.

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