New illuminated texture for use in rendering an image

New illuminable rendering with free viewing angle allows you to render and Neubeleuchten a novel view of a scene based on multiple views of the scene from multiple camera angles. An initial texture can be segmented into materials, and an initial rough estimate of color is determined for each material. From the recorded views of the scene scene geometry is estimated and used to scale relative to each other initial coarse color estimates, such that the different materials appear to be illuminated with a similar irradiance. In this way a global irradiance function is estimated that describes the scene lighting. This provides a starting point for a color estimation and shading estimate extraction. The shading estimation can be used to customize the surface normal to the global irradiance function. The amount of surface normals and the color estimation can be stored for subsequent use, to allow Neubeleuchtung the scene.