A learned shape-adaptive subsurface scattering model
暂无分享,去创建一个
[1] Steve Marschner,et al. A practical model for subsurface light transport , 2001, SIGGRAPH.
[2] Per H. Christensen,et al. Efficient simulation of light transport in scenes with participating media using photon maps , 1998, SIGGRAPH.
[3] Adam Arbree,et al. Heterogeneous Subsurface Scattering Using the Finite Element Method , 2011, IEEE Transactions on Visualization and Computer Graphics.
[4] Shuang Zhao,et al. High-order similarity relations in radiative transfer , 2014, ACM Trans. Graph..
[5] Stephen Lin,et al. Modeling and rendering of heterogeneous translucent materials using the diffusion equation , 2008, TOGS.
[6] Matthias Zwicker,et al. Learning to Importance Sample in Primary Sample Space , 2018, Comput. Graph. Forum.
[7] James T. Kajiya,et al. Ray tracing volume densities , 1984, SIGGRAPH.
[8] Peter Shirley,et al. Path Integration for Light Transport in Volumes , 2003, Rendering Techniques.
[9] Henrik Wann Jensen,et al. Light diffusion in multi-layered translucent materials , 2005, ACM Trans. Graph..
[10] Thomas Müller,et al. Neural Importance Sampling , 2018, ACM Trans. Graph..
[11] Max Welling,et al. Auto-Encoding Variational Bayes , 2013, ICLR.
[12] Toshiya Hachisuka,et al. Directional Dipole Model for Subsurface Scattering , 2014, ACM Trans. Graph..
[13] Derek Nowrouzezahrai,et al. Virtual ray lights for rendering scenes with participating media , 2012, ACM Trans. Graph..
[14] Diego Gutierrez,et al. Screen-space perceptual rendering of human skin , 2009, TAP.
[15] A. Lacis,et al. Multiple Scattering of Light by Particles: Radiative Transfer and Coherent Backscattering , 2006 .
[16] G. Rybicki. Radiative transfer , 2019, Climate Change and Terrestrial Ecosystem Modeling.
[17] Pat Hanrahan,et al. Reflection from layered surfaces due to subsurface scattering , 1993, SIGGRAPH.
[18] Jos Stam,et al. Multiple Scattering as a Diffusion Process , 1995, Rendering Techniques.
[19] B. Wilson,et al. Similarity relations for the interaction parameters in radiation transport. , 1989, Applied optics.
[20] Akira Ishimaru,et al. Wave propagation and scattering in random media , 1997 .
[21] Markus H. Gross,et al. Deep scattering , 2017, ACM Trans. Graph..
[22] Philip Dutré,et al. A forward scattering dipole model from a functional integral approximation , 2017, ACM Trans. Graph..
[23] Konstantin Kolchin,et al. Surface Curvature Effects on Reflectance from Translucent Materials , 2010, ArXiv.
[24] Hans-Peter Seidel,et al. Deep Shading: Convolutional Neural Networks for Screen Space Shading , 2016, Comput. Graph. Forum.
[25] Per H. Christensen,et al. Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering , 2013, Comput. Graph. Forum.
[26] Henrik Wann Jensen,et al. A rapid hierarchical rendering technique for translucent materials , 2005, ACM Trans. Graph..
[27] Mark Meyer,et al. Kernel-predicting convolutional networks for denoising Monte Carlo renderings , 2017, ACM Trans. Graph..
[28] Christopher D. Kulla,et al. BSSRDF importance sampling , 2013, SIGGRAPH '13.
[29] Andrew Kensler,et al. RenderMan , 2018, ACM Trans. Graph..
[30] Mark Meyer,et al. Denoising with kernel prediction and asymmetric loss functions , 2018, ACM Trans. Graph..
[31] Timo Aila,et al. Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder , 2017, ACM Trans. Graph..
[32] James F. O'Brien,et al. Interpolating and approximating implicit surfaces from polygon soup , 2004, SIGGRAPH Courses.
[33] Carl Doersch,et al. Tutorial on Variational Autoencoders , 2016, ArXiv.
[34] Olga Sorkine-Hornung,et al. Instant field-aligned meshes , 2015, ACM Trans. Graph..
[35] Tessendorf. Radiative transfer as a sum over paths. , 1987, Physical review. A, General physics.
[36] Denis Zorin,et al. Robust field-aligned global parametrization , 2014, ACM Trans. Graph..
[37] Pramook Khungurn,et al. Bidirectional lightcuts , 2012, ACM Trans. Graph..
[38] James T. Kajiya,et al. The rendering equation , 1986, SIGGRAPH.
[39] Eric Enderton,et al. Efficient Rendering of Human Skin , 2007 .
[40] Guigang Zhang,et al. Deep Learning , 2016, Int. J. Semantic Comput..
[41] Jimmy Ba,et al. Adam: A Method for Stochastic Optimization , 2014, ICLR.
[42] Shree K. Nayar,et al. Acquiring scattering properties of participating media by dilution , 2006, ACM Trans. Graph..
[43] Timo Ropinski,et al. Deep‐learning the Latent Space of Light Transport , 2018, Comput. Graph. Forum.
[44] Eugene d'Eon,et al. A quantized-diffusion model for rendering translucent materials , 2011, ACM Trans. Graph..
[45] Jonathan T. Moon,et al. A radiative transfer framework for rendering materials with anisotropic structure , 2010, ACM Trans. Graph..
[46] Carsten Dachsbacher,et al. Improving the Dwivedi Sampling Scheme , 2016, Comput. Graph. Forum.
[47] Jaroslav Krivánek,et al. A zero-variance-based sampling scheme for Monte Carlo subsurface scattering , 2014, SIGGRAPH Talks.
[48] Benjamin Keinert,et al. Enhanced Sphere Tracing , 2014, STAG.
[49] Samy Bengio,et al. Density estimation using Real NVP , 2016, ICLR.
[50] Greg Humphreys,et al. Physically Based Rendering: From Theory to Implementation , 2004 .
[51] Luca Fascione,et al. Manuka , 2018, ACM Trans. Graph..
[52] L. C. Henyey,et al. Diffuse radiation in the Galaxy , 1940 .
[53] Shree K. Nayar,et al. An empirical BSSRDF model , 2009, ACM Trans. Graph..