Integrative Gaming: A Framework for Sustainable Game-Based Diabetes Management
暂无分享,去创建一个
[1] N. Uth,et al. Estimation of V̇O2max from the ratio between HRmax and HRrest – the Heart Rate Ratio Method , 2004, European Journal of Applied Physiology.
[2] L. Goodyear,et al. Exercise, glucose transport, and insulin sensitivity. , 1998, Annual review of medicine.
[3] Carl W. Cotman,et al. Exercise Enhances and Protects Brain Function , 2002, Exercise and sport sciences reviews.
[4] W. Cefalu,et al. Glycemic control and cardiovascular disease--should we reassess clinical goals? , 2005, The New England journal of medicine.
[5] Jeana Frost,et al. Integrating glucometers and digital photography as experience capture tools to enhance patient understanding and communication of diabetes self-management practices , 2007, Personal and Ubiquitous Computing.
[6] M. Lezak,et al. Neuropsychological assessment, 4th ed. , 2004 .
[7] F. Chiarelli,et al. Modern management of childhood diabetes: A role for computerized devices? , 1998, Acta paediatrica Japonica : Overseas edition.
[8] Rodrigo de Oliveira,et al. TripleBeat: enhancing exercise performance with persuasion , 2008, Mobile HCI.
[9] D. Lieberman,et al. Educational video game for juvenile diabetes: results of a controlled trial. , 1997, Medical informatics = Medecine et informatique.
[10] Deborah I Thompson,et al. Playing for real: video games and stories for health-related behavior change. , 2008, American journal of preventive medicine.
[11] James A. Landay,et al. Design requirements for technologies that encourage physical activity , 2006, CHI.
[12] Lee Humphreys,et al. It's Time to Eat! Using Mobile Games to Promote Healthy Eating , 2010, IEEE Pervasive Computing.
[13] Richard Harper,et al. Celebratory technology: new directions for food research in HCI , 2008, CHI.
[14] Sébastien Ratel,et al. Achievement of peak VO2 during a 90-s maximal intensity cycle sprint in adolescents. , 2005, Canadian journal of applied physiology = Revue canadienne de physiologie appliquee.
[15] B Barry. Games and activities to teach children about diabetes and nutrition. , 1995, The Diabetes educator.
[16] Kenji Hira,et al. Edutainment Tools for Initial Education of Type-1 Diabetes Mellitus: Initial Diabetes Education with Fun , 2004, MedInfo.
[17] Dennis W Koch,et al. Leg blood flow and VO2 during peak cycle exercise in younger and older women. , 2004, Medicine and science in sports and exercise.
[18] Yunan Chen,et al. Take it personally: accounting for individual difference in designing diabetes management systems , 2010, Conference on Designing Interactive Systems.
[19] N. Armstrong,et al. Is Peak VO2 a Maximal Index of Children's Aerobic Fitness? , 1996, International journal of sports medicine.
[20] R W Corbett,et al. Nutriquest: A Fun Way to Reinforce Nutrition Knowledge , 1992, Nurse educator.
[21] Martin R. Gibbs,et al. A framework for exertion interactions over a distance , 2009, Sandbox@SIGGRAPH.
[22] D. Southard,et al. Promoting physical activity in children with MetaKenkoh. , 2006, Clinical and investigative medicine. Medecine clinique et experimentale.
[23] Henriette Pilegaard,et al. Evidence for a release of brain‐derived neurotrophic factor from the brain during exercise , 2009, Experimental physiology.
[24] Sari A Acra,et al. Predicting energy expenditure of physical activity using hip- and wrist-worn accelerometers. , 2003, Diabetes technology & therapeutics.
[25] Patrizia Fava,et al. Automated evaluation of food colour by means of multivariate image analysis coupled to a wavelet-based classification algorithm , 2004 .