A review of sensor devices in stroke rehabilitation

Rehabilitation therapy is essential for stroke patients in order to achieve functional reinstatement. However, physiotherapy can be tedious for patients since it usually requires a high number of repetitions. Game-based interventions are becoming increasingly popular in stroke rehabilitation due to their potential to increase motivation and enjoyment and thus achieve better rehabilitation outcomes. Several systematic reviews have investigated the effectiveness of game-based interventions and the majority of them suggests a positive impact towards improving motivation and functional outcomes among stroke survivors. However, so far no study has investigated the use and suitability of different sensor technologies for game-based interventions. This is important since usability, accuracy, mobility, availability and affordability can be major factors for the practical usefulness of an intervention. In this paper we present a systematic review of research on game-based interventions in stroke rehabilitation and evaluate the utilised sensor technologies and their affect on the user experience, effectiveness and usefulness of the intervention. The results will help researchers and medical practitioners to make more informed decisions when using or developing game-based interventions for stroke patients, and other conditions with similar functional and cognitive impairments.

[1]  C. Kilbride,et al.  Development and preliminary evaluation of a novel low cost VR-based upper limb stroke rehabilitation platform using Wii technology , 2016, Disability and rehabilitation. Assistive technology.

[2]  Marcela Cavalcanti Moreira,et al.  Use of virtual reality in gait recovery among post stroke patients – a systematic literature review , 2013, Disability and rehabilitation. Assistive technology.

[3]  I. Yoon,et al.  Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial. , 2012, NeuroRehabilitation.

[4]  Penny Probert Smith,et al.  A design framework for a home-based stroke rehabilitation system: Identifying the key components , 2009, 2009 3rd International Conference on Pervasive Computing Technologies for Healthcare.

[5]  Anselmo Frizera,et al.  Serious Game for Post-stroke Upper Limb Rehabilitation , 2017 .

[6]  Burkhard Wünsche,et al.  Simple torso model for upper limb compensatory assessment after stroke , 2016, 2016 IEEE International Conference on Advanced Intelligent Mechatronics (AIM).

[7]  Kuan-Ta Chen,et al.  What Do Stroke Patients Look for in Game-Based Rehabilitation , 2016, Medicine.

[8]  Dick J. Veltman,et al.  Computer-Based Cognitive Training for Executive Functions after Stroke: A Systematic Review , 2016, Front. Hum. Neurosci..

[9]  Gazihan Alankus,et al.  Towards customizable games for stroke rehabilitation , 2010, CHI.

[10]  H. Stam,et al.  ''Playstation eyetoy games'' improve upper extremity-related motor functioning in subacute stroke: a randomized controlled clinical trial. , 2008, European journal of physical and rehabilitation medicine.

[11]  Jin-Hyuck Park,et al.  The effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis: a randomized controlled trial , 2016, Journal of physical therapy science.

[12]  Patrice L. Weiss,et al.  Textbook of Neural Repair and Rehabilitation: Virtual reality in neurorehabilitation , 2006 .

[13]  Kirsten Jack,et al.  Barriers to treatment adherence in physiotherapy outpatient clinics: A systematic review , 2010, Manual therapy.

[14]  H. Gök,et al.  Clinical feasibility of Xbox KinectTM training for stroke rehabilitation: A single-blind randomized controlled pilot study. , 2017, Journal of rehabilitation medicine.

[15]  Jeonghun Ku,et al.  Mobile game-based virtual reality rehabilitation program for upper limb dysfunction after ischemic stroke. , 2016, Restorative neurology and neuroscience.

[16]  Michael Sampson,et al.  Home-based stroke rehabilitation using computer gaming , 2012 .

[17]  S. Hoermann,et al.  Computerized mirror therapy with augmented reflection technology for stroke rehabilitation: A feasibility study in a rehabilitation center , 2015, 2015 International Conference on Virtual Rehabilitation (ICVR).

[18]  G. Burdea,et al.  Integrative rehabilitation of residents chronic post-stroke in skilled nursing facilities: the design and evaluation of the BrightArm Duo , 2016, Disability and rehabilitation. Assistive technology.

[19]  Melvyn W Zhang,et al.  The untapped potential of smartphone sensors for stroke rehabilitation and after-care. , 2016, Technology and health care : official journal of the European Society for Engineering and Medicine.

[20]  Daria Tsoupikova,et al.  Virtual Immersion for Post-Stroke Hand Rehabilitation Therapy , 2015, Annals of Biomedical Engineering.

[21]  S. Lennon,et al.  Virtual reality in the rehabilitation of the arm after hemiplegic stroke: a randomized controlled pilot study , 2012, Clinical rehabilitation.

[22]  J. Deutsch,et al.  Virtual Reality for Stroke Rehabilitation , 2012 .

[23]  K. Sunnerhagen,et al.  Virtual Rehabilitation in an Activity Centre for Community-Dwelling Persons with Stroke , 2008, Cerebrovascular Diseases.

[24]  Stacy Smallfield,et al.  Classification of occupational therapy intervention for inpatient stroke rehabilitation. , 2009, The American journal of occupational therapy : official publication of the American Occupational Therapy Association.

[25]  Joon-Ho Shin,et al.  A task-specific interactive game-based virtual reality rehabilitation system for patients with stroke: a usability test and two clinical experiments , 2014, Journal of NeuroEngineering and Rehabilitation.

[26]  J. -H. Shin,et al.  Task-specific interactive game-based virtual reality rehabilitation system for stroke patients: A usability test and two clinical experiments , 2013, Journal of the Neurological Sciences.

[27]  Ki-Hun Cho,et al.  Virtual Walking Training Program Using a Real-world Video Recording for Patients with Chronic Stroke: A Pilot Study , 2013, American journal of physical medicine & rehabilitation.

[28]  O. Celik,et al.  Systematic review of Kinect applications in elderly care and stroke rehabilitation , 2014, Journal of NeuroEngineering and Rehabilitation.

[29]  Steven C Cramer,et al.  Home-based hand rehabilitation after chronic stroke: Randomized, controlled single-blind trial comparing the MusicGlove with a conventional exercise program. , 2016, Journal of rehabilitation research and development.

[30]  Arpad Kelemen,et al.  Virtual reality gaming in the rehabilitation of the upper extremities post-stroke , 2016, Brain injury.

[31]  Dae-Sung Park,et al.  Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study. , 2017, Journal of stroke and cerebrovascular diseases : the official journal of National Stroke Association.

[32]  W. McIlroy,et al.  Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation: A Pilot Randomized Clinical Trial and Proof of Principle , 2010, Stroke.

[33]  Christopher Wee Keong Kuah,et al.  A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. , 2010, Journal of rehabilitation medicine.

[34]  P. McNulty,et al.  Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot study. , 2011, Journal of rehabilitation medicine.

[35]  S. Flynn,et al.  Feasibility of Using the Sony PlayStation 2 Gaming Platform for an Individual Poststroke: A Case Report , 2007, Journal of neurologic physical therapy : JNPT.

[36]  Ki-Hun Cho,et al.  Virtual-reality balance training with a video-game system improves dynamic balance in chronic stroke patients. , 2012, The Tohoku journal of experimental medicine.

[37]  Sandra Bassett,et al.  The assessment of patient adherence to physiotherapy rehabilitation , 2003 .

[38]  Nassir Navab,et al.  Motor Rehabilitation Using Kinect: A Systematic Review. , 2015, Games for health journal.

[39]  M. Marusan,et al.  Virtual Reality in Neurorehabilitation : Mental Rotation , 2007 .

[40]  Gabi Zeilig,et al.  Self-training to improve UE function at the chronic stage post-stroke: a pilot randomized controlled trial , 2017, Disability and rehabilitation.

[41]  Courtney G. E. Hilderman,et al.  Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy , 2014, PloS one.

[42]  Chang-Ho Song,et al.  Canoe game-based virtual reality training to improve trunk postural stability, balance, and upper limb motor function in subacute stroke patients: a randomized controlled pilot study , 2016, Journal of physical therapy science.

[43]  Sung-Bom Pyun,et al.  A Further Step to Develop Patient-Friendly Implementation Strategies for Virtual Reality–Based Rehabilitation in Patients With Acute Stroke , 2016, Physical Therapy.

[44]  Emma Gibbons,et al.  Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke – a systematic review with meta-analysis , 2016, Topics in stroke rehabilitation.

[45]  TeichriebVeronica,et al.  Motor Rehabilitation Using Kinect: A Systematic Review , 2015 .

[46]  D. Reisman,et al.  Observation of amounts of movement practice provided during stroke rehabilitation. , 2009, Archives of physical medicine and rehabilitation.

[47]  D. Rand,et al.  The Sony PlayStation II EyeToy: Low-Cost Virtual Reality for Use in Rehabilitation , 2008, Journal of neurologic physical therapy : JNPT.

[48]  Derek G. Kamper,et al.  Multi-User Virtual Reality Therapy for Post-Stroke Hand Rehabilitation at Home , 2016 .

[49]  Katie Thomson,et al.  Commercial Gaming Devices for Stroke Upper Limb Rehabilitation: A Systematic Review , 2014, International journal of stroke : official journal of the International Stroke Society.

[50]  Hanne Peoples,et al.  Stroke patients' experiences with Wii Sports® during inpatient rehabilitation , 2012, Scandinavian journal of occupational therapy.

[51]  S. Viñas-Diza,et al.  Virtual reality for therapeutic purposes in stroke : A systematic review , 2016 .

[52]  S Battersby,et al.  A low cost virtual reality system for home based rehabilitation of the arm following stroke: a randomised controlled feasibility trial , 2016, Clinical rehabilitation.

[53]  Michelle Pickrell,et al.  Interactive Infrastructures: Physical Rehabilitation Modules for Pervasive Healthcare Technology , 2014 .

[54]  Roberto Gatti,et al.  Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review. , 2015, Journal of physiotherapy.

[55]  Ya-Ling Huang,et al.  A Microsoft Kinect-Based Virtual Rehabilitation System to Train Balance Ability for Stroke Patients , 2015, 2015 International Conference on Cyberworlds (CW).