June 1988 Task-Oriented Computer Animation of Human Figures

The effective computer animation of human figures is an endeavor with a relatively short history. The earliest attempts involved simple geometries and simple animation techniques which failed to yield convincing motions. Within the last decade, both modeling and animation tools have evolved more realistic figures and motions. A large software project has been under development in the University of Pennsylvania Computer Graphics Research Facility since 1982 to create an interactive system which assists an animator or human factors engineer to graphically simulate the task-oriented activities of several human agents. An interactive system called TEMPUS and its high performance successor is outlined which is intended to graphically simulate the task-oriented activities of several: human agents. Besides an anthropometric database, TEMPUS offers multiple constraint-based joint positioning, dynamic simulation, real-time motion playback, a flexible three-dimensional user interface, and hooks for artificial intelligence motion control methods including hierarchical simulation, and natural language specification of movements. The overall organization of this project and some specific components will be discussed. Comments University of Pennsylvania Department of Computer and Information Science Technical Report No. MSCIS-88-34. This technical report is available at ScholarlyCommons: http://repository.upenn.edu/cis_reports/592 TASK-ORIENTED COMPUTER ANIMATION OF HUMAN FIGURES Norman I. Badler MS-CIS-88-34 GRAPHICS LAB 21 Department of Computer and Information Science School of Engineering and Applied Science University of Pennsylvania Philadelphia, PA 19104

[1]  Paul Anthony Fishwick Hierarchical reasoning: simulating complex processes over multiple levels of abstraction , 1986 .

[2]  Norman I. Badler,et al.  Parametric keyframe interpolation incorporating kinetic adjustment and phrasing control , 1985, SIGGRAPH.

[3]  J. O'Rourke,et al.  A spherical representation of a human body for visualizing movement , 1979, Proceedings of the IEEE.

[4]  Robert Lake,et al.  Near-Real-Time Control of Human Figure Models , 1987, IEEE Computer Graphics and Applications.

[5]  Paul A. Fishwick,et al.  The role of process abstraction in simulation , 1988, IEEE Trans. Syst. Man Cybern..

[6]  Norman I. Badler,et al.  Articulated Figure Positioning by Multiple Constraints , 1987, IEEE Computer Graphics and Applications.

[7]  Norman I. Badler,et al.  Positioning and animating human figures in a task-oriented environment , 1985, The Visual Computer.

[8]  J Wilhelms,et al.  Virya—a motion control editor for kinematic and dynamic animation , 1986 .

[9]  Norman I. Badler,et al.  JACK: a toolkit for manipulating articulated figures , 1988, UIST '88.

[10]  Andrew P. Witkin,et al.  Energy constraints on parameterized models , 1987, SIGGRAPH.

[11]  M. Grunwald Disney Animation The Illusion Of Life , 2016 .

[12]  Marianne Dooley,et al.  Anthropometric Modeling Programs-A Survey , 1982, IEEE Computer Graphics and Applications.

[13]  Norman I. Badler,et al.  Constraint-Based Temporal Planning , 1988 .

[14]  Jeffrey Scott Gangel,et al.  A Motion Verb Interface to a Task Animation System , 1985 .