Fast light-map computation with virtual polygon lights
暂无分享,去创建一个
Michael Wimmer | Michael Schwärzler | Robert F. Tobler | Ralf Habel | Christian Luksch | M. Wimmer | R. Habel | R. Tobler | M. Schwärzler | Christian Luksch
[1] Toshiya Hachisuka,et al. Parallel progressive photon mapping on GPUs , 2010, SIGGRAPH ASIA.
[2] Hans-Peter Seidel,et al. Imperfect shadow maps for efficient computation of indirect illumination , 2008, SIGGRAPH Asia '08.
[3] Jaakko Lehtinen,et al. Incremental Instant Radiosity for Real-Time Indirect Illumination , 2007, Rendering Techniques.
[4] Kun Zhou,et al. An efficient GPU-based approach for interactive global illumination , 2009, SIGGRAPH 2009.
[5] John Dingliana,et al. Interactive Global Photon Mapping , 2009, Comput. Graph. Forum.
[6] Randima Fernando,et al. Percentage-closer soft shadows , 2005, SIGGRAPH '05.
[7] Hans-Peter Seidel,et al. Real-time Indirect Illumination with Clustered Visibility , 2009, VMV.
[8] James T. Kajiya,et al. The rendering equation , 1998 .
[9] Henrik Wann Jensen,et al. Global Illumination using Photon Maps , 1996, Rendering Techniques.
[10] Carsten Dachsbacher,et al. Screen-space bias compensation for interactive high-quality global illumination with virtual point lights , 2011, SI3D.
[11] Hans-Peter Seidel,et al. Real-time, all-frequency shadows in dynamic scenes , 2008, ACM Trans. Graph..
[12] Anton Kaplanyan,et al. Reflective Shadow Map Clustering for Real-Time Global Illumination , 2012, Eurographics.
[13] Carsten Dachsbacher,et al. Reflective shadow maps , 2005, I3D '05.
[14] Lance Williams,et al. Casting curved shadows on curved surfaces , 1978, SIGGRAPH.
[15] John R. Wallace,et al. A Ray tracing algorithm for progressive radiosity , 1989, SIGGRAPH '89.
[16] Yves D. Willems,et al. Bi-directional path tracing , 1993 .
[17] Elmar Eisemann,et al. Interactive Indirect Illumination Using Voxel Cone Tracing , 2011, Comput. Graph. Forum.
[18] Elmar Eisemann,et al. Interactive Indirect Illumination Using Voxel Cone Tracing , 2011, Comput. Graph. Forum.
[19] Morgan McGuire,et al. Hardware-accelerated global illumination by image space photon mapping , 2009, High Performance Graphics.
[20] K. Bala,et al. Matrix row-column sampling for the many-light problem , 2007, ACM Trans. Graph..
[21] Hans-Peter Seidel,et al. Making Imperfect Shadow Maps View‐Adaptive: High‐Quality Global Illumination in Large Dynamic Scenes , 2011, Comput. Graph. Forum.
[22] Thorsten Grosch,et al. Voxel-based global illumination , 2011, SI3D.
[23] Hans-Peter Seidel,et al. DACHSBACHER C.: Micro-rendering for scalable, parallel final gathering , 2022 .
[24] Thorsten Grosch,et al. Global Illumination using Parallel Global Ray-Bundles , 2010, VMV.
[25] Daniel R. Baum,et al. Improving radiosity solutions through the use of analytically determined form-factors , 1989, SIGGRAPH.
[26] Reinhard Klein,et al. Efficient RANSAC for Point‐Cloud Shape Detection , 2007, Comput. Graph. Forum.
[27] Michael F. Cohen,et al. Radiosity and realistic image synthesis , 1993 .
[28] Alexander Keller,et al. Instant radiosity , 1997, SIGGRAPH.
[29] K. Bala,et al. Lightcuts: a scalable approach to illumination , 2005, SIGGRAPH 2005.
[30] Miloš Hašan,et al. Virtual spherical lights for many-light rendering of glossy scenes , 2009, SIGGRAPH 2009.
[31] Shinji Ogaki,et al. Fast global illumination baking via ray-bundles , 2011, SA '11.