RMI system: Internet meets the future home theatre

The Remote Media Immersion (RMI) system blends multiple cutting-edge media technologies to create the ultimate digital media delivery platform. Its streaming media server delivers multiple high-bandwidth streams, transmission resilience and flow-control protocols ensure data integrity, and high-definition video combined with immersive audio provide the highest quality rendering.

[1]  Christos Papadopoulos,et al.  Retransmission-Based Error Control for Continuous Media Applications , 1996 .

[2]  Hong Zhu,et al.  Yima: Design and Evaluation of a Streaming Media System for Residential Broadband Services , 2001, Databases in Telecommunications.

[3]  C. Kyriakakis,et al.  Perceptual multiple location equalization with clustering , 2002, Conference Record of the Thirty-Sixth Asilomar Conference on Signals, Systems and Computers, 2002..

[4]  Cyrus Shahabi,et al.  Retransmission-based error control in a many-to-many client-server environment , 2003, IS&T/SPIE Electronic Imaging.

[5]  J. C. Middlebrooks,et al.  Two-dimensional sound localization by human listeners. , 1990, The Journal of the Acoustical Society of America.

[6]  Sunil Bharitkar,et al.  The influence of reverberation on multichannel equalization: an experimental comparison between methods , 2003, The Thrity-Seventh Asilomar Conference on Signals, Systems & Computers, 2003.

[7]  Günther Theile,et al.  Enlarging of the Listening Area by Increasing the Number of Loudspeakers , 1990 .

[8]  Jose Renato Santos,et al.  Performance analysis of the RIO multimedia storage system with heterogeneous disk configurations , 1998, MULTIMEDIA '98.

[9]  Cyrus Shahabi,et al.  Yima: A Second-Generation Continuous Media Server , 2002, Computer.

[10]  Dennis McLeod,et al.  Integrated media systems , 1999 .

[11]  Berthier A. Ribeiro-Neto,et al.  Comparing random data allocation and data striping in multimedia servers , 2000, SIGMETRICS '00.

[12]  Shahram Ghandeharizadeh,et al.  Staggered striping in multimedia information systems , 1994, SIGMOD '94.

[13]  Chris Kyriakakis Fundamental and technological limitations of immersive audio systems , 1998 .