Avatar Arena: Virtual Group-Dynamics in Multi-character Negotiation Scenarios

We aim to model and simulate some aspects of group dynamics as found in negotiation dialogues among humans. We first introduce Avatar Arena, a test-bed for the simulation of negotiation dialogues among characters that have (i) attitudes towards their communication partners, (ii) attitudes to certain subject matters relevant in a certain negotiation domain, and (iii) beliefs about another character’s attitudes.

[1]  C. Osgood,et al.  The principle of congruity in the prediction of attitude change. , 1955, Psychological review.

[2]  Thomas Rist,et al.  Towards a simulation of conversations with expressive embodied speakers and listeners , 2003, Proceedings 11th IEEE International Workshop on Program Comprehension.